(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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@@ -776,10 +776,10 @@ static bool LoadOldStation(LoadgameState *ls, int num)
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}
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static const OldChunks industry_chunk[] = {
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OCL_SVAR( OC_TILE, Industry, xy ),
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OCL_SVAR( OC_TILE, Industry, location.tile ),
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OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
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OCL_SVAR( OC_UINT8, Industry, width ),
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OCL_SVAR( OC_UINT8, Industry, height ),
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OCL_SVAR( OC_UINT8, Industry, location.w ),
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OCL_SVAR( OC_UINT8, Industry, location.h ),
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OCL_NULL( 2 ), ///< used to be industry's produced_cargo
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OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ),
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@@ -825,7 +825,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
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Industry *i = new (num) Industry();
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if (!LoadChunk(ls, i, industry_chunk)) return false;
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if (i->xy != 0) {
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if (i->location.tile != 0) {
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i->town = Town::Get(RemapTownIndex(_old_town_index));
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if (_savegame_type == SGT_TTO) {
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