(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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@@ -83,7 +83,7 @@ struct SubsidyListWindow : Window {
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/* determine src coordinate for subsidy and try to scroll to it */
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TileIndex xy;
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switch (s->src_type) {
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case ST_INDUSTRY: xy = Industry::Get(s->src)->xy; break;
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case ST_INDUSTRY: xy = Industry::Get(s->src)->location.tile; break;
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case ST_TOWN: xy = Town::Get(s->src)->xy; break;
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default: NOT_REACHED();
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}
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@@ -93,7 +93,7 @@ struct SubsidyListWindow : Window {
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/* otherwise determine dst coordinate for subsidy and scroll to it */
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switch (s->dst_type) {
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case ST_INDUSTRY: xy = Industry::Get(s->dst)->xy; break;
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case ST_INDUSTRY: xy = Industry::Get(s->dst)->location.tile; break;
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case ST_TOWN: xy = Town::Get(s->dst)->xy; break;
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default: NOT_REACHED();
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}
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