(svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)

This commit is contained in:
tron
2005-03-11 14:14:54 +00:00
parent 9b6c01f81f
commit 87535e52db
3 changed files with 310 additions and 322 deletions

216
win32.c
View File

@@ -1520,6 +1520,13 @@ void ShowOSErrorBox(const char *buf)
}
#endif
#ifndef __MINGW32__
static inline int strcasecmp(const char* s1, const char* s2)
{
return stricmp(s1, s2);
}
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
@@ -1544,15 +1551,16 @@ static HANDLE MyFindFirstFile(const char *path, const char *file,
return FindFirstFile(paths, fd);
}
int CDECL compare_FiosItems (const void *a, const void *b) {
int CDECL compare_FiosItems(const void *a, const void *b)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r;
if (_savegame_sort_order < 2) // sort by date
r = da->mtime < db->mtime ? -1 : 1;
r = da->mtime < db->mtime ? -1 : 1;
else
r = stricmp(
r = strcasecmp(
da->title[0] != '\0' ? da->title : da->name,
db->title[0] != '\0' ? db->title : db->name
);
@@ -1561,6 +1569,7 @@ int CDECL compare_FiosItems (const void *a, const void *b) {
return r;
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
@@ -1568,7 +1577,6 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
HANDLE h;
FiosItem *fios;
int sort_start;
char buf[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
@@ -1581,13 +1589,13 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
_fios_path = _fios_save_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[3] != 0) {
if (_fios_path[3] != '\0') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
h = MyFindFirstFile(_fios_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE) {
@@ -1597,8 +1605,10 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
strcmp(fd.cFileName, "..") != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
strcpy(fios->name, fd.cFileName);
sprintf(fios->title, "\\%s (Directory)", fd.cFileName);
fios->mtime = 0;
ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title),
"%s\\ (Directory)", fd.cFileName);
}
} while (FindNextFile(h, &fd));
FindClose(h);
@@ -1607,39 +1617,40 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
h = MyFindFirstFile(_fios_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE) {
do {
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
char *t = strrchr(fd.cFileName, '.');
if (t && !stricmp(t, ".SAV")) { // OpenTTD
char *t;
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) continue;
t = strrchr(fd.cFileName, '.');
if (t != NULL && strcasecmp(t, ".sav") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_FILE;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (t != NULL && (
strcasecmp(t, ".ss1") == 0 ||
strcasecmp(t, ".sv1") == 0 ||
strcasecmp(t, ".sv2") == 0
)) { // TTDLX(Patch)
char buf[MAX_PATH];
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLDFILE;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_FILE;
fios->title[0] = 0;
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
int ext = 0; // start of savegame extensions in _old_extensions[]
if (t != NULL && (
(ext++, stricmp(t, ".SS1") == 0) ||
(ext++, stricmp(t, ".SV1") == 0) ||
(ext++, stricmp(t, ".SV2") == 0)
)) { // TTDLX(Patch)
fios = FiosAlloc();
fios->old_extension = ext-1;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_OLDFILE;
GetOldSaveGameName(fios->title, buf);
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
}
GetOldSaveGameName(fios->title, buf);
}
}
} while (FindNextFile(h, &fd));
@@ -1651,18 +1662,17 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
// Drives
{
char drives[256];
char *s;
const char *s;
GetLogicalDriveStrings(sizeof(drives), drives);
s=drives;
while (*s) {
for (s = drives; *s != '\0';) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
fios->title[0] = s[0];
fios->title[1] = ':';
fios->title[2] = 0;
while (*s++) {}
sprintf(fios->title, "%c:", s[0]);
while (*s++ != '\0') {}
}
}
*num = _fios_count;
return _fios_items;
}
@@ -1674,7 +1684,6 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
WIN32_FIND_DATA fd;
HANDLE h;
int sort_start;
char buf[MAX_PATH];
if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) {
if (_fios_scn_path == NULL)
@@ -1688,6 +1697,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->title, ".. (Parent directory)");
}
@@ -1700,8 +1710,10 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
strcmp(fd.cFileName, "..") != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
strcpy(fios->name, fd.cFileName);
sprintf(fios->title, "\\%s (Directory)", fd.cFileName);
fios->mtime = 0;
ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title),
"%s\\ (Directory)", fd.cFileName);
}
} while (FindNextFile(h, &fd));
FindClose(h);
@@ -1710,40 +1722,39 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
h = MyFindFirstFile(_fios_scn_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE) {
do {
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
char *t = strrchr(fd.cFileName, '.');
char *t;
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) continue;
t = strrchr(fd.cFileName, '.');
if (t != NULL && strcasecmp(t, ".scn") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_SCENARIO;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
mode == SLD_NEW_GAME) {
if (t != NULL && (
strcasecmp(t, ".sv0") == 0 ||
strcasecmp(t, ".ss0") == 0
)) { // TTDLX(Patch)
char buf[MAX_PATH];
if (t != NULL && !stricmp(t, ".SCN")) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLD_SCENARIO;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_SCENARIO;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
mode == SLD_NEW_GAME) {
int ext = 3; // start of scenario extensions in _old_extensions[]
if (t != NULL && (
(ext++, stricmp(t, ".SV0") == 0) ||
(ext++, stricmp(t, ".SS0") == 0)
)) { // TTDLX(Patch)
fios = FiosAlloc();
fios->old_extension = ext-1;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_OLD_SCENARIO;
GetOldScenarioGameName(fios->title, buf);
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
}
GetOldScenarioGameName(fios->title, buf);
ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
}
}
} while (FindNextFile(h, &fd));
@@ -1770,6 +1781,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList(void)
{
@@ -1781,53 +1793,35 @@ void FiosFreeSavegameList(void)
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
static char str_buffr[512];
char *path = _fios_path;
char *s;
switch (item->type) {
case FIOS_TYPE_DRIVE:
sprintf(path, "%c:\\", item->title[0]);
break;
case FIOS_TYPE_DRIVE:
sprintf(path, "%c:\\", item->title[0]);
break;
case FIOS_TYPE_PARENT: {
char *s;
case FIOS_TYPE_PARENT:
s = strrchr(path, '\\');
if (s != NULL) *s = '\0';
break;
// Skip drive part
path += 3;
s = path;
for (; *path != '\0'; path++) {
if (*path== '\\') s = path;
case FIOS_TYPE_DIR:
s = strchr(item->name, '\\');
if (s != NULL) *s = '\0';
strcat(path, "\\");
strcat(path, item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO: {
static char str_buffr[512];
sprintf(str_buffr, "%s\\%s", path, item->name);
return str_buffr;
}
*s = '\0';
break;
}
case FIOS_TYPE_DIR:
// Scan to end
while (*++path != '\0');
// Add backslash?
if (path[-1] != '\\') *path++ = '\\';
strcpy(path, item->name);
break;
case FIOS_TYPE_FILE:
FiosMakeSavegameName(str_buffr, item->name);
return str_buffr;
case FIOS_TYPE_OLDFILE:
sprintf(str_buffr, "%s\\%s.%s",
_fios_path, item->name, _old_extensions[item->old_extension]);
return str_buffr;
case FIOS_TYPE_SCENARIO:
sprintf(str_buffr, "%s\\%s.scn", path, item->name);
return str_buffr;
case FIOS_TYPE_OLD_SCENARIO:
sprintf(str_buffr, "%s\\%s.%s",
path, item->name, _old_extensions[item->old_extension]);
return str_buffr;
}
return NULL;