(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
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@@ -559,8 +559,8 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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{
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if (widget != WID_ETT_DOTS) return;
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size->width = max<uint>(size->width, UnScaleByZoom(4 * 59, ZOOM_LVL_GUI));
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size->height = max<uint>(size->height, UnScaleByZoom(4 * 31, ZOOM_LVL_GUI));
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size->width = max<uint>(size->width, ScaleGUITrad(59));
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size->height = max<uint>(size->height, ScaleGUITrad(31));
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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@@ -575,7 +575,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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assert(n != 0);
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do {
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DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + UnScaleByZoom(4 * coords[0], ZOOM_LVL_GUI), center_y + UnScaleByZoom(4 * coords[1], ZOOM_LVL_GUI));
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DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
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coords += 2;
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} while (--n);
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}
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