Fix indentation/whitespace issues in breakdown code.
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@@ -1193,8 +1193,7 @@ static const byte _breakdown_chances[4][4] = {
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* @param v the vehicle in question.
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* @param r the random number to use. (Note that bits 0..6 are already used)
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*/
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void
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DetermineBreakdownType( Vehicle *v, uint32 r ) {
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void DetermineBreakdownType(Vehicle *v, uint32 r) {
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/* if 'improved breakdowns' is off, just do the classic breakdown */
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if (!_settings_game.vehicle.improved_breakdowns) {
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v->breakdown_type = BREAKDOWN_CRITICAL;
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@@ -1341,7 +1340,6 @@ bool Vehicle::HandleBreakdown()
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(this->current_order.GetDepotOrderType() & ODTFB_BREAKDOWN) &&
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GetTargetAirportIfValid(Aircraft::From(this)) != NULL)) return false;
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FindBreakdownDestination(Aircraft::From(this));
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} else if (this->type == VEH_TRAIN) {
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if (this->breakdown_type == BREAKDOWN_LOW_POWER ||
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this->First()->cur_speed <= ((this->breakdown_type == BREAKDOWN_LOW_SPEED) ? this->breakdown_severity : 0)) {
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@@ -1365,10 +1363,8 @@ bool Vehicle::HandleBreakdown()
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if (rvi->max_speed > this->vcache.cached_max_speed)
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this->vcache.cached_max_speed = rvi->max_speed;
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}
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this->vcache.cached_max_speed =
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min(
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this->vcache.cached_max_speed - (this->vcache.cached_max_speed >> 1) / Train::From(this->First())->tcache.cached_num_engines + 1,
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this->vcache.cached_max_speed);
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this->vcache.cached_max_speed = min(this->vcache.cached_max_speed -
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(this->vcache.cached_max_speed >> 1) / Train::From(this->First())->tcache.cached_num_engines + 1, this->vcache.cached_max_speed);
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SetBit(Train::From(this)->flags, VRF_NEED_REPAIR);
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Train::From(this->First())->ConsistChanged(CCF_TRACK);
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}
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@@ -1386,7 +1382,6 @@ bool Vehicle::HandleBreakdown()
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break;
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default: NOT_REACHED();
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}
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this->First()->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, this->index);
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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@@ -1419,8 +1414,8 @@ bool Vehicle::HandleBreakdown()
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break;
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default: NOT_REACHED();
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}
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if ( ( !( this->vehstatus & VS_HIDDEN ) ) && (
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( this->breakdown_type == BREAKDOWN_LOW_SPEED || this->breakdown_type == BREAKDOWN_LOW_POWER ) &&
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if ((!(this->vehstatus & VS_HIDDEN)) &&
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((this->breakdown_type == BREAKDOWN_LOW_SPEED || this->breakdown_type == BREAKDOWN_LOW_POWER) &&
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(this->tick_counter & 0x1F) == 0)) {
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/* Some gray clouds to indicate a broken RV */
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CreateEffectVehicleRel(this, 0, 0, 2, EV_BREAKDOWN_SMOKE);
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