Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)

(cherry picked from commit 881e1da51d)
This commit is contained in:
William Davis
2021-05-08 06:02:30 -04:00
committed by Jonathan G Rennison
parent 088922b120
commit 879de9781b
19 changed files with 29 additions and 29 deletions

View File

@@ -1084,7 +1084,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
InvalidateWindowData(WC_CLIENT_LIST, 0);
/* Mark the client as pre-active, and wait for an ACK
* so we know he is done loading and in sync with us */
* so we know it is done loading and in sync with us */
this->status = STATUS_PRE_ACTIVE;
NetworkHandleCommandQueue(this);
this->SendFrame();
@@ -1297,7 +1297,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
/* The client is not yet caught up? */
if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
/* Now he is! Unpause the game */
/* Now it is! Unpause the game */
this->status = STATUS_ACTIVE;
this->last_token_frame = _frame_counter;
@@ -1958,14 +1958,14 @@ void NetworkServer_Tick(bool send_frame)
case NetworkClientSocket::STATUS_MAP_WAIT:
/* Send every two seconds a packet to the client, to make sure
* he knows the server is still there; just someone else is
* it knows the server is still there; just someone else is
* still receiving the map. */
if (std::chrono::steady_clock::now() > cs->last_packet + std::chrono::seconds(2)) {
cs->SendWait();
/* We need to reset the timer, as otherwise we will be
* spamming the client. Strictly speaking this variable
* tracks when we last received a packet from the client,
* but as he is waiting, he will not send us any till we
* but as it is waiting, it will not send us any till we
* start sending him data. */
cs->last_packet = std::chrono::steady_clock::now();
}