(svn r10751) -Codechange: make the group struct use the pool item class as super class.

This commit is contained in:
rubidium
2007-08-02 12:51:57 +00:00
parent dd666a80d5
commit 87ad3df284
3 changed files with 43 additions and 57 deletions

View File

@@ -19,6 +19,7 @@
#include "window.h"
#include "vehicle_gui.h"
#include "strings.h"
#include "misc/autoptr.hpp"
/**
* Update the num engines of a groupID. Decrease the old one and increase the new one
@@ -39,41 +40,34 @@ static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g
}
/**
* Called if a new block is added to the group-pool
*/
static void GroupPoolNewBlock(uint start_item)
DEFINE_OLD_POOL_GENERIC(Group, Group)
Group::Group(StringID str)
{
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (Group *g = GetGroup(start_item); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) g->index = start_item++;
this->string_id = str;
}
DEFINE_OLD_POOL(Group, Group, GroupPoolNewBlock, NULL)
static Group *AllocateGroup(void)
Group::~Group()
{
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (Group *g = GetGroup(0); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) {
if (!IsValidGroup(g)) {
const GroupID index = g->index;
this->QuickFree();
this->string_id = STR_NULL;
}
memset(g, 0, sizeof(*g));
g->index = index;
void Group::QuickFree()
{
DeleteName(this->string_id);
}
return g;
}
}
/* Check if we can add a block to the pool */
return (AddBlockToPool(&_Group_pool)) ? AllocateGroup() : NULL;
bool Group::IsValid() const
{
return this->string_id != STR_NULL;
}
void InitializeGroup(void)
{
CleanPool(&_Group_pool);
AddBlockToPool(&_Group_pool);
_Group_pool.CleanPool();
_Group_pool.AddBlockToPool();
}
@@ -100,16 +94,21 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
VehicleType vt = (VehicleType)p1;
if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
Group *g = AllocateGroup();
AutoPtrT<Group> g_auto_delete;
Group *g = new Group(STR_EMPTY);
if (g == NULL) return CMD_ERROR;
g_auto_delete = g;
if (flags & DC_EXEC) {
g->owner = _current_player;
g->string_id = STR_EMPTY;
g->replace_protection = false;
g->vehicle_type = vt;
InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
g_auto_delete.Detach();
}
return CommandCost();
@@ -153,7 +152,7 @@ CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Delete the Replace Vehicle Windows */
DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
DeleteGroup(g);
delete g;
InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
}
@@ -416,7 +415,7 @@ void RemoveAllGroupsForPlayer(const Player *p)
Group *g;
FOR_ALL_GROUPS(g) {
if (p->index == g->owner) DeleteGroup(g);
if (p->index == g->owner) delete g;
}
}
@@ -447,11 +446,7 @@ static void Load_GROUP(void)
int index;
while ((index = SlIterateArray()) != -1) {
if (!AddBlockIfNeeded(&_Group_pool, index)) {
error("Groups: failed loading savegame: too many groups");
}
Group *g = GetGroup(index);
Group *g = new (index) Group();
SlObject(g, _group_desc);
}
}