Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)

This commit is contained in:
William Davis
2021-05-08 06:02:30 -04:00
committed by GitHub
parent f187708b3b
commit 881e1da51d
19 changed files with 29 additions and 29 deletions

View File

@@ -194,8 +194,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
*/
void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
{
/* First, send a CLIENT_ERROR to the server, so he knows we are
* disconnection (and why!) */
/* First, send a CLIENT_ERROR to the server, so it knows we are
* disconnected (and why!) */
NetworkErrorCode errorno;
/* We just want to close the connection.. */
@@ -293,7 +293,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
/* If this is the first time we have a sync-frame, we
* need to let the server know that we are ready and at the same
* frame as he is.. so we can start playing! */
* frame as it is.. so we can start playing! */
if (_network_first_time) {
_network_first_time = false;
SendAck();
@@ -1399,7 +1399,7 @@ void NetworkClientSetCompanyPassword(const char *password)
}
/**
* Tell whether the client has team members where he/she can chat to.
* Tell whether the client has team members who they can chat to.
* @param cio client to check members of.
* @return true if there is at least one team member.
*/