Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)

This commit is contained in:
William Davis
2021-05-08 06:02:30 -04:00
committed by GitHub
parent f187708b3b
commit 881e1da51d
19 changed files with 29 additions and 29 deletions

View File

@@ -98,7 +98,7 @@ static void Load_AIPL()
DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the AI doesn't get the saveload data, as he was not the
/* Make sure the AI doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_ai_saveload_version = -1;
}

View File

@@ -90,7 +90,7 @@ static void Load_GSDT()
DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);
DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the GameScript doesn't get the saveload data, as he was not the
/* Make sure the GameScript doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_game_saveload_version = -1;
}

View File

@@ -313,7 +313,7 @@ enum SaveLoadVersion : uint16 {
* cannot digest. But, this gives for ugly errors. As we have plenty of
* versions anyway, we simply skip the versions we know belong to
* patchpacks. This way we can present the user with a clean error
* indicate he is loading a savegame from a patchpack.
* indicate they are loading a savegame from a patchpack.
* For future patchpack creators: please follow a system like JGRPP, where
* the version is masked with 0x8000, and the true version is stored in
* its own chunk with feature toggles.