(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones

This commit is contained in:
belugas
2008-01-16 02:53:55 +00:00
parent 48c2669185
commit 88206b8808
3 changed files with 30 additions and 16 deletions

View File

@@ -44,13 +44,21 @@ enum BuildingFlags {
DECLARE_ENUM_AS_BIT_SET(BuildingFlags)
enum HouseZonesBits {
HZB_TOWN_EDGE = 0,
HZB_TOWN_OUTSKIRT,
HZB_TOWN_OUTER_SUBURB,
HZB_TOWN_INNER_SUBURB,
HZB_TOWN_CENTRE,
};
enum HouseZones { ///< Bit Value Meaning
HZ_NOZNS = 0x0000, ///< 0 This is just to get rid of zeros, meaning none
HZ_ZON1 = 0x0001, ///< 0..4 1,2,4,8,10 which town zones the building can be built in, Zone1 been the further suburb
HZ_ZON2 = 0x0002,
HZ_ZON3 = 0x0004,
HZ_ZON4 = 0x0008,
HZ_ZON5 = 0x0010, ///< center of town
HZ_ZON1 = 1U << HZB_TOWN_EDGE, ///< 0..4 1,2,4,8,10 which town zones the building can be built in, Zone1 been the further suburb
HZ_ZON2 = 1U << HZB_TOWN_OUTSKIRT,
HZ_ZON3 = 1U << HZB_TOWN_OUTER_SUBURB,
HZ_ZON4 = 1U << HZB_TOWN_INNER_SUBURB,
HZ_ZON5 = 1U << HZB_TOWN_CENTRE, ///< center of town
HZ_ZONALL = 0x001F, ///< 1F This is just to englobe all above types at once
HZ_SUBARTC_ABOVE = 0x0800, ///< 11 800 can appear in sub-arctic climate above the snow line
HZ_TEMP = 0x1000, ///< 12 1000 can appear in temperate climate
@@ -315,7 +323,7 @@ void UpdateTownMaxPass(Town *t);
bool CheckIfAuthorityAllows(TileIndex tile);
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max);
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
HouseZonesBits GetTownRadiusGroup(const Town* t, TileIndex tile);
void SetTownRatingTestMode(bool mode);
#endif /* TOWN_H */