Add: Industries can produce and accept up to 16 different cargoes
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@@ -15,6 +15,7 @@
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#include "newgrf_storage.h"
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#include "subsidy_type.h"
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#include "industry_map.h"
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#include "industrytype.h"
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#include "tilearea_type.h"
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@@ -37,20 +38,20 @@ enum ProductionLevels {
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* Defines the internal data of a functional industry.
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*/
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struct Industry : IndustryPool::PoolItem<&_industry_pool> {
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TileArea location; ///< Location of the industry
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Town *town; ///< Nearest town
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CargoID produced_cargo[2]; ///< 2 production cargo slots
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uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo
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uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed
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byte production_rate[2]; ///< production rate for each cargo
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byte prod_level; ///< general production level
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CargoID accepts_cargo[3]; ///< 3 input cargo slots
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uint16 this_month_production[2]; ///< stats of this month's production per cargo
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uint16 this_month_transported[2]; ///< stats of this month's transport per cargo
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byte last_month_pct_transported[2]; ///< percentage transported per cargo in the last full month
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uint16 last_month_production[2]; ///< total units produced per cargo in the last full month
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uint16 last_month_transported[2]; ///< total units transported per cargo in the last full month
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uint16 counter; ///< used for animation and/or production (if available cargo)
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TileArea location; ///< Location of the industry
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Town *town; ///< Nearest town
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CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS]; ///< 16 production cargo slots
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uint16 produced_cargo_waiting[INDUSTRY_NUM_OUTPUTS]; ///< amount of cargo produced per cargo
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uint16 incoming_cargo_waiting[INDUSTRY_NUM_INPUTS]; ///< incoming cargo waiting to be processed
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byte production_rate[INDUSTRY_NUM_OUTPUTS]; ///< production rate for each cargo
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byte prod_level; ///< general production level
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CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 input cargo slots
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uint16 this_month_production[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's production per cargo
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uint16 this_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's transport per cargo
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byte last_month_pct_transported[INDUSTRY_NUM_OUTPUTS]; ///< percentage transported per cargo in the last full month
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uint16 last_month_production[INDUSTRY_NUM_OUTPUTS]; ///< total units produced per cargo in the last full month
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uint16 last_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< total units transported per cargo in the last full month
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uint16 counter; ///< used for animation and/or production (if available cargo)
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IndustryType type; ///< type of industry.
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OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
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