Merge branch 'master' into jgrpp
# Conflicts: # src/articulated_vehicles.cpp # src/articulated_vehicles.h # src/base_media_base.h # src/base_media_func.h # src/build_vehicle_gui.cpp # src/dock_gui.cpp # src/main_gui.cpp # src/music_gui.cpp # src/network/network_chat_gui.cpp # src/network/network_content.cpp # src/newgrf.cpp # src/newgrf_roadstop.cpp # src/os/windows/string_uniscribe.h # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.cpp # src/strings.cpp # src/terraform_gui.cpp # src/tests/test_script_admin.cpp # src/tests/test_window_desc.cpp # src/timer/timer_game_calendar.h # src/vehicle.cpp # src/vehicle_base.h # src/viewport.cpp # src/widget_type.h # src/window.cpp # src/window_gui.h
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@@ -79,8 +79,8 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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if (!font_style.empty() && !StrEqualsIgnoreCase(font_style, (char *)style)) continue;
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/* Font config takes the best shot, which, if the family name is spelled
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* wrongly a 'random' font, so check whether the family name is the
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* same as the supplied name */
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* wrongly a 'random' font, so check whether the family name is the
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* same as the supplied name */
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if (StrEqualsIgnoreCase(font_family, (char *)family)) {
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err = FT_New_Face(_library, (char *)file, index, face);
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}
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