Merge branch 'master' into jgrpp

# Conflicts:
#	src/articulated_vehicles.cpp
#	src/articulated_vehicles.h
#	src/base_media_base.h
#	src/base_media_func.h
#	src/build_vehicle_gui.cpp
#	src/dock_gui.cpp
#	src/main_gui.cpp
#	src/music_gui.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content.cpp
#	src/newgrf.cpp
#	src/newgrf_roadstop.cpp
#	src/os/windows/string_uniscribe.h
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/strings.cpp
#	src/terraform_gui.cpp
#	src/tests/test_script_admin.cpp
#	src/tests/test_window_desc.cpp
#	src/timer/timer_game_calendar.h
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/viewport.cpp
#	src/widget_type.h
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-29 20:32:54 +00:00
154 changed files with 1094 additions and 798 deletions

View File

@@ -335,7 +335,7 @@ void VideoDriver_Cocoa::GameSizeChanged()
::GameSizeChanged();
/* We need to store the window size as non-Retina size in
* the config file to get same windows size on next start. */
* the config file to get same windows size on next start. */
_cur_resolution.width = [ this->cocoaview frame ].size.width;
_cur_resolution.height = [ this->cocoaview frame ].size.height;
}