(svn r27648) -Codechange: Remove remaining _saveload_mode usage.
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@@ -111,9 +111,9 @@ struct SelectGameWindow : public Window {
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}
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break;
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case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
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case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD); break;
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case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD); break;
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case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
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case WID_SGI_PLAY_NETWORK:
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