(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile

This commit is contained in:
tron
2006-03-24 12:00:24 +00:00
parent bb27e9abb3
commit 88d27219b4
4 changed files with 27 additions and 10 deletions

View File

@@ -11,6 +11,7 @@
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "viewport.h"
@@ -321,7 +322,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)
)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, _m[tile].m2);
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
}
break;
}
@@ -396,7 +397,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
}
break;
}