(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile

This commit is contained in:
tron
2006-03-24 12:00:24 +00:00
parent bb27e9abb3
commit 88d27219b4
4 changed files with 27 additions and 10 deletions

View File

@@ -10,6 +10,7 @@
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
@@ -109,7 +110,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
} else {
t = GetTown(_m[tile].m2);
t = GetTownByTile(tile);
}
} else {
t = NULL;
@@ -1106,7 +1107,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
break;
case ROAD_CROSSING:
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
break;
default: