Formatting: Fix indentation of public/private specifiers
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@@ -77,11 +77,11 @@ struct CommandAuxiliarySerialisable : public CommandAuxiliaryBase {
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template <typename T>
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struct CommandAuxData {
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private:
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private:
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opt::optional<T> store;
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const T *data = nullptr;
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public:
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public:
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inline CommandCost Load(const CommandAuxiliaryBase *base)
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{
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if (base == nullptr) return CMD_ERROR;
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@@ -33,7 +33,7 @@ class UniformArenaAllocator {
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used_blocks.push_back(current_block);
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}
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public:
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public:
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UniformArenaAllocator() = default;
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UniformArenaAllocator(const UniformArenaAllocator &other) = delete;
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UniformArenaAllocator& operator=(const UniformArenaAllocator &other) = delete;
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@@ -34,7 +34,7 @@ class DynUniformArenaAllocator {
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used_blocks.push_back(current_block);
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}
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public:
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public:
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DynUniformArenaAllocator() = default;
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DynUniformArenaAllocator(const DynUniformArenaAllocator &other) = delete;
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DynUniformArenaAllocator& operator=(const DynUniformArenaAllocator &other) = delete;
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@@ -33,7 +33,7 @@ class PodPool {
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used_blocks.push_back(current_block);
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}
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public:
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public:
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PodPool() = default;
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PodPool(const PodPool &other) = delete;
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PodPool& operator=(const PodPool &other) = delete;
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@@ -170,14 +170,14 @@ enum SlXvFeatureTestOperator {
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struct SlXvFeatureTest {
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using TestFunctorPtr = bool (*)(uint16, bool, const std::array<uint16, XSLFI_SIZE> &); ///< Return true if feature present, first parameter is standard savegame version, second is whether standard savegame version is within bounds
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private:
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private:
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uint16 min_version;
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uint16 max_version;
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SlXvFeatureIndex feature;
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SlXvFeatureTestOperator op;
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TestFunctorPtr functor = nullptr;
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public:
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public:
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SlXvFeatureTest()
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: min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR) { }
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@@ -18,7 +18,7 @@ class scope_exit_obj {
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bool shouldexec;
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public:
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public:
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scope_exit_obj(T &&func)
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: f(std::move(func)), shouldexec(true) { }
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@@ -1099,7 +1099,7 @@ struct TraceRestrictSlot : TraceRestrictSlotPool::PoolItem<&_tracerestrictslot_p
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void Clear();
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void UpdateSignals();
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private:
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private:
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void DeIndex(VehicleID id);
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};
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