(svn r7605) -Update documentation of MSVC and strgen in docs/ dir and remove directmusic.txt
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							| @@ -0,0 +1,59 @@ | |||||||
|  | STRGEN USAGE | ||||||
|  | ------------ | ||||||
|  | This guide is only interesting for people who want to alter something | ||||||
|  | themselves without access to WT2 (translator2.openttd.org). Please note that | ||||||
|  | your compiled language file will only be compatible with the OpenTTD version | ||||||
|  | you have downloaded english.txt, the master language file, for. While this is | ||||||
|  | not always true, namely when changes in the code have not touched language | ||||||
|  | files, your safest bet is to assume this 'limitation'. | ||||||
|  | As a first step you need to compile strgen. This is as easy as typing | ||||||
|  | 'make strgen'. You can also download a precompiled binary from a release, | ||||||
|  | nightly, etc. | ||||||
|  | strgen takes as argument a txt file and translates it to a lng file, allowing | ||||||
|  | it to be used inside OpenTTD. strgen needs the master language file | ||||||
|  | english.txt to work. Below are some examples of strgen usage. | ||||||
|  |  | ||||||
|  | EXAMPLES | ||||||
|  | -------- | ||||||
|  | Example 1: | ||||||
|  | if you are in the root of your working copy (svn code), you should type | ||||||
|  | strgen/strgen -s lang lang/english.txt | ||||||
|  | to compile englist.txt into english.lng. It will be placed in the lang dir | ||||||
|  |  | ||||||
|  | Example 2: | ||||||
|  | you only have the strgen executable (no working copy) and you want to compile | ||||||
|  | a txt file in the same directory. You should type | ||||||
|  | ./strgen english.txt | ||||||
|  | and you will get and english.lng in the same dir | ||||||
|  |  | ||||||
|  | Example 3: | ||||||
|  | you have strgen somewhere, english.txt in /usr/openttd/lang and you want the | ||||||
|  | resulting language file to go to /tmp. Use | ||||||
|  | ./strgen -s /usr/openttd/lang -d /tmp english.txt | ||||||
|  |  | ||||||
|  | You can interchange english.txt to whichever language you want to generate a | ||||||
|  | .lng file for. | ||||||
|  |  | ||||||
|  | STRGEN COMMAND SWITCHES | ||||||
|  | ----------------------- | ||||||
|  | -v | --version | ||||||
|  | strgen will tell what svn revision it was last modified | ||||||
|  |  | ||||||
|  | -t | --todo | ||||||
|  | strgen will add <TODO> to any untranslated/missing strings and use the english | ||||||
|  | strings while compiling the language file | ||||||
|  |  | ||||||
|  | -w | --warning | ||||||
|  | strgen will print any missing strings or wrongly translated (bad format) | ||||||
|  | to standard error output(stderr) | ||||||
|  |  | ||||||
|  | -h | --help | -? | ||||||
|  | Print out a summarized help message explaining these switches | ||||||
|  |  | ||||||
|  | -s | --source_dir | ||||||
|  | strgen will search for the master file english.txt in the directory specified | ||||||
|  | by this switch instead of the current directory | ||||||
|  |  | ||||||
|  | -d | --dest_dir | ||||||
|  | strgen will put <language>.lng in the directory specified by this switch; if | ||||||
|  | no dest_dir is given, output is the same as source_dir | ||||||
| @@ -1,34 +0,0 @@ | |||||||
| This is a guide to compile strgen on gcc |  | ||||||
|  |  | ||||||
| All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators) |  | ||||||
|  |  | ||||||
| HOWTO compile lng files: |  | ||||||
|  |  | ||||||
| First you get strgen compiled (look below/download nightly build/run makefile) |  | ||||||
|  |  | ||||||
| strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file. |  | ||||||
|  |  | ||||||
| Example 1: |  | ||||||
| if you are in the root of your working copy (svn code), you should type |  | ||||||
| strgen/strgen lang/english.txt |  | ||||||
| to compile englist.lng. It will be placed in the lang dir |  | ||||||
|  |  | ||||||
| Example 2: |  | ||||||
| you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type |  | ||||||
| ./strgen english.txt |  | ||||||
| and you will get english.lng in the same dir |  | ||||||
|  |  | ||||||
| You can change english to whatever language you want |  | ||||||
|  |  | ||||||
| Commands used by strgen |  | ||||||
|  |  | ||||||
| -v --version |  | ||||||
| strgen will tell what svn revision it is based on |  | ||||||
|  |  | ||||||
| -t |  | ||||||
| strgen will add <TODO> to the missing strings and use the english strings while compiling |  | ||||||
| this will need english.txt to be present |  | ||||||
|  |  | ||||||
| -w |  | ||||||
| strgen will print any missing strings to standard error output(stderr) |  | ||||||
| this will need english.txt to be present |  | ||||||
| @@ -1,75 +1,76 @@ | |||||||
| Compiling OpenTTD using Microsoft Visual C++ 6.0 | Compiling OpenTTD using Microsoft Visual C++ | ||||||
|  | December 28, 2006 | ||||||
|  | -------------------------------------------- | ||||||
|  | PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!! | ||||||
|  |  | ||||||
|  | SUPPORTED MSVC COMPILERS | ||||||
|  | ------------------------ | ||||||
|  | OpenTTD includes projects for MSVC 2003.NET and MSVC 2005.NET. Both will | ||||||
|  | compile out of the box, providing you have the required libraries/headers; | ||||||
|  | which ones, see below. There is no support for VS6, you are therefore | ||||||
|  | strongly encouraged to either upgrade to MSVC 2005 Express (free) or use GCC. | ||||||
|  | MSVC 2002 probably works as well, but it has not been tested. | ||||||
|  |  | ||||||
| Step 1: Ingredients | 1) REQUIRED FILES | ||||||
|  | ----------------- | ||||||
|  | You might already have some of the files already installed, so check before | ||||||
|  | downloading; mostly because the DirectX SDK and Platform SDK are about | ||||||
|  | 500MB each. | ||||||
| Download the following files: | Download the following files: | ||||||
|  |  | ||||||
|     * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) | 	* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307) | ||||||
| 	* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) | 	* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) | ||||||
|     * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6) | 	* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en) | ||||||
|     * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this) | 	* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) | ||||||
|  |  | ||||||
| ...and of course the newest source from svn://svn.openttd.org/trunk | ...and of course the newest source from svn://svn.openttd.org/trunk | ||||||
|  |  | ||||||
| You have to have a SVN-client to download the source: | You need an SVN-client to download the source from subversion: | ||||||
|  |  | ||||||
|     * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) | 	* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) | ||||||
| 	* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html) | 	* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html) | ||||||
|  |  | ||||||
| Step 2: Includes and Libraries | 2) INCLUDES AND LIBRARIES | ||||||
|  | ------------------------- | ||||||
|  | Put the newly downloaded files in the VC lib\ and include\ directories; where | ||||||
|  | "C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C. | ||||||
|  | If you are compiling for an x64 system, use the include\ and lib\ directories | ||||||
|  | from the win64/ folder. | ||||||
|  |  | ||||||
| Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC) | 	* openttd-useful.zip\include\* | ||||||
|  | 	* afxresh.h | ||||||
|  | 	to >	C:\Program Files\Microsoft Visual Studio 8\VC\Include | ||||||
|  |  | ||||||
|  | 	* openttd-useful.zip\lib\* | ||||||
|  | 	to >	C:\Program Files\Microsoft Visual Studio 8\VC\Lib | ||||||
|  |  | ||||||
|  | Custom directories might be recommended, check 2.2) | ||||||
|  |  | ||||||
|  |  | ||||||
|     * zconf.h [useful.zip] | 2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK | ||||||
|     * zlib.h [useful.zip] | -------------------------------------------------- | ||||||
|     * png.h [useful.zip] | Basically the same procedure as with the useful zip file, providing | ||||||
|     * pngconf.h [useful.zip] | you are not using the Microsoft installer. Put the include files in the | ||||||
|     * afxres.h | include\ directory and the library files to the Lib\ directory. | ||||||
|  |  | ||||||
| in | It is recommended to use custom directories so you don't overwrite any | ||||||
|  | default header or library files. | ||||||
|  |  | ||||||
|  C:\Program Files\Microsoft Visual Studio\VC98\Include | 2.2) CUSTOM DIRECTORIES | ||||||
|  | ----------------------- | ||||||
|  | If you have put the above include and/or library files into custom folders, | ||||||
|  | MSVC will not find them by default. You need to add these paths to VC through: | ||||||
|  |  | ||||||
| and | Tools > Options > Projects and Solutions > VC++ Directories > show directories for | ||||||
|  |  | ||||||
|     * zlibstat.lib [useful.zip] | 	* Include files: Add the DirectX/Platform SDK include dir you've created | ||||||
|     * libpng.lib [useful.zip] | 	* Library files: Add the path to the SDK custom lib dir | ||||||
|  |  | ||||||
| in | NOTE: make sure that the directory for the DirectX SDK is the first one in the | ||||||
|  | list, above all others, otherwise compilation will most likely fail!! | ||||||
|  C:\Program Files\Microsoft Visual Studio\VC98\Lib |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Step 3: DirectX SDK |  | ||||||
|  |  | ||||||
| (This should work with the latest DirectX SDK as well.) |  | ||||||
|  |  | ||||||
| There are 2 folder in the compressed file: Include and Lib |  | ||||||
|  |  | ||||||
| Copy all files from Include folder to |  | ||||||
|  |  | ||||||
| C:\Program Files\Microsoft Visual Studio\VC98\Include |  | ||||||
|  |  | ||||||
| and all files from Lib folder to |  | ||||||
|  |  | ||||||
| C:\Program Files\Microsoft Visual Studio\VC98\Lib |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: |  | ||||||
|  |  | ||||||
| Tools -> Options -> Directories -> show directories for: |  | ||||||
|  |  | ||||||
| a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include ) |  | ||||||
|  |  | ||||||
| b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib ) |  | ||||||
|  |  | ||||||
| NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!! |  | ||||||
|  |  | ||||||
| Step 4: TTD Graphics files |  | ||||||
|  |  | ||||||
|  | 3) TTD GRAPHICS FILES | ||||||
|  | --------------------- | ||||||
| Copy the following files from Transport Tycoon Deluxe to the data folder | Copy the following files from Transport Tycoon Deluxe to the data folder | ||||||
|  |  | ||||||
| 	* sample.cat | 	* sample.cat | ||||||
| @@ -80,25 +81,28 @@ Copy the following files from Transport Tycoon Deluxe to the data folder | |||||||
| 	* trgtr.grf | 	* trgtr.grf | ||||||
|  |  | ||||||
|  |  | ||||||
| Step 5: Compiling | 4) COMPILING | ||||||
|  | ------------ | ||||||
| Open trunk/openttd.dsw | Open trunk/openttd[_vs80].sln | ||||||
|  | Set the build mode to 'Release' in | ||||||
| Build menu > Set active configuration > Select: "openttd - Win32 Release" | Build > Configuration manager > Active solution configuration > select "Release" | ||||||
|  |  | ||||||
| Compile... | Compile... | ||||||
|  |  | ||||||
|  | If everything works well the binary should be in trunk/Release/openttd.exe | ||||||
|  |  | ||||||
| Now it should work, it worked for me :) | 5) EDITING, CHANGING SOURCE CODE | ||||||
|  | -------------------------------- | ||||||
|  | Set the build mode (back to) 'Debug' | ||||||
|  | Change the startup project to openttd by right-clicking the 'openttd' project | ||||||
|  | in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd' | ||||||
|  | project should now show up bold instead of 'strgen'. | ||||||
|  |  | ||||||
| From r1319 you can compile branch/map in Debug mode (by Bociusz) | 6) PROBLEMS? | ||||||
|  | ------------ | ||||||
|  | If compilation fails, double-check that you are using the latest SVN (!) | ||||||
|  | source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), | ||||||
|  | to ask about reasons; or just wait. The problem will most likely solve itself | ||||||
|  | within a few days as the problem is noticed and fixed. | ||||||
|  |  | ||||||
| For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp | An up-to-date version of this README can be found on the wiki: | ||||||
|  | http://wiki.openttd.org/index.php/MicrosoftVisualCExpress | ||||||
| If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd) |  | ||||||
|  |  | ||||||
| Go ahead and make that patch! Happy Hacking! :) |  | ||||||
|  |  | ||||||
| Originally written by Dribbel |  | ||||||
|  |  | ||||||
| Project file updating by Bociusz |  | ||||||
| @@ -1,20 +0,0 @@ | |||||||
| Notes about DirectMusic driver for Win32 |  | ||||||
| ---------------------------------------- |  | ||||||
|  |  | ||||||
| If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from |  | ||||||
| http://alleg.sourceforge.net/files/dx70_mgw.zip. |  | ||||||
|  |  | ||||||
| If compiling under MSVC 6.0, you require the equivalent for MSVC, available from |  | ||||||
| http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that |  | ||||||
| are recent enough. |  | ||||||
|  |  | ||||||
| If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT |  | ||||||
| in stdafx.h. |  | ||||||
|  |  | ||||||
| Bugs, etc |  | ||||||
| --------- |  | ||||||
|  |  | ||||||
| - The volume control doesn't work properly. I'll fix this soon. |  | ||||||
|  |  | ||||||
| Owen Rudge |  | ||||||
| 14th March 2004 |  | ||||||
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