(svn r7605) -Update documentation of MSVC and strgen in docs/ dir and remove directmusic.txt
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							| @@ -0,0 +1,59 @@ | ||||
| STRGEN USAGE | ||||
| ------------ | ||||
| This guide is only interesting for people who want to alter something | ||||
| themselves without access to WT2 (translator2.openttd.org). Please note that | ||||
| your compiled language file will only be compatible with the OpenTTD version | ||||
| you have downloaded english.txt, the master language file, for. While this is | ||||
| not always true, namely when changes in the code have not touched language | ||||
| files, your safest bet is to assume this 'limitation'. | ||||
| As a first step you need to compile strgen. This is as easy as typing | ||||
| 'make strgen'. You can also download a precompiled binary from a release, | ||||
| nightly, etc. | ||||
| strgen takes as argument a txt file and translates it to a lng file, allowing | ||||
| it to be used inside OpenTTD. strgen needs the master language file | ||||
| english.txt to work. Below are some examples of strgen usage. | ||||
|  | ||||
| EXAMPLES | ||||
| -------- | ||||
| Example 1: | ||||
| if you are in the root of your working copy (svn code), you should type | ||||
| strgen/strgen -s lang lang/english.txt | ||||
| to compile englist.txt into english.lng. It will be placed in the lang dir | ||||
|  | ||||
| Example 2: | ||||
| you only have the strgen executable (no working copy) and you want to compile | ||||
| a txt file in the same directory. You should type | ||||
| ./strgen english.txt | ||||
| and you will get and english.lng in the same dir | ||||
|  | ||||
| Example 3: | ||||
| you have strgen somewhere, english.txt in /usr/openttd/lang and you want the | ||||
| resulting language file to go to /tmp. Use | ||||
| ./strgen -s /usr/openttd/lang -d /tmp english.txt | ||||
|  | ||||
| You can interchange english.txt to whichever language you want to generate a | ||||
| .lng file for. | ||||
|  | ||||
| STRGEN COMMAND SWITCHES | ||||
| ----------------------- | ||||
| -v | --version | ||||
| strgen will tell what svn revision it was last modified | ||||
|  | ||||
| -t | --todo | ||||
| strgen will add <TODO> to any untranslated/missing strings and use the english | ||||
| strings while compiling the language file | ||||
|  | ||||
| -w | --warning | ||||
| strgen will print any missing strings or wrongly translated (bad format) | ||||
| to standard error output(stderr) | ||||
|  | ||||
| -h | --help | -? | ||||
| Print out a summarized help message explaining these switches | ||||
|  | ||||
| -s | --source_dir | ||||
| strgen will search for the master file english.txt in the directory specified | ||||
| by this switch instead of the current directory | ||||
|  | ||||
| -d | --dest_dir | ||||
| strgen will put <language>.lng in the directory specified by this switch; if | ||||
| no dest_dir is given, output is the same as source_dir | ||||
| @@ -1,34 +0,0 @@ | ||||
| This is a guide to compile strgen on gcc | ||||
|  | ||||
| All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators) | ||||
|  | ||||
| HOWTO compile lng files: | ||||
|  | ||||
| First you get strgen compiled (look below/download nightly build/run makefile) | ||||
|  | ||||
| strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file. | ||||
|  | ||||
| Example 1: | ||||
| if you are in the root of your working copy (svn code), you should type | ||||
| strgen/strgen lang/english.txt | ||||
| to compile englist.lng. It will be placed in the lang dir | ||||
|  | ||||
| Example 2: | ||||
| you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type | ||||
| ./strgen english.txt | ||||
| and you will get english.lng in the same dir | ||||
|  | ||||
| You can change english to whatever language you want | ||||
|  | ||||
| Commands used by strgen | ||||
|  | ||||
| -v --version | ||||
| strgen will tell what svn revision it is based on | ||||
|  | ||||
| -t | ||||
| strgen will add <TODO> to the missing strings and use the english strings while compiling | ||||
| this will need english.txt to be present | ||||
|  | ||||
| -w | ||||
| strgen will print any missing strings to standard error output(stderr) | ||||
| this will need english.txt to be present | ||||
| @@ -1,104 +1,108 @@ | ||||
| Compiling OpenTTD using Microsoft Visual C++ 6.0 | ||||
| Compiling OpenTTD using Microsoft Visual C++ | ||||
| December 28, 2006 | ||||
| -------------------------------------------- | ||||
| PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!! | ||||
|  | ||||
| SUPPORTED MSVC COMPILERS | ||||
| ------------------------ | ||||
| OpenTTD includes projects for MSVC 2003.NET and MSVC 2005.NET. Both will | ||||
| compile out of the box, providing you have the required libraries/headers; | ||||
| which ones, see below. There is no support for VS6, you are therefore | ||||
| strongly encouraged to either upgrade to MSVC 2005 Express (free) or use GCC. | ||||
| MSVC 2002 probably works as well, but it has not been tested. | ||||
|  | ||||
| Step 1: Ingredients | ||||
|  | ||||
| 1) REQUIRED FILES | ||||
| ----------------- | ||||
| You might already have some of the files already installed, so check before | ||||
| downloading; mostly because the DirectX SDK and Platform SDK are about | ||||
| 500MB each. | ||||
| Download the following files: | ||||
|  | ||||
|     * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) | ||||
|     * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) | ||||
|     * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6) | ||||
|     * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this) | ||||
| 	* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307) | ||||
| 	* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) | ||||
| 	* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en) | ||||
| 	* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) | ||||
|  | ||||
| ...and of course the newest source from svn://svn.openttd.org/trunk | ||||
|  | ||||
| You have to have a SVN-client to download the source: | ||||
| You need an SVN-client to download the source from subversion: | ||||
|  | ||||
|     * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) | ||||
|     * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html) | ||||
| 	* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) | ||||
| 	* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html) | ||||
|  | ||||
| Step 2: Includes and Libraries | ||||
| 2) INCLUDES AND LIBRARIES | ||||
| ------------------------- | ||||
| Put the newly downloaded files in the VC lib\ and include\ directories; where | ||||
| "C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C. | ||||
| If you are compiling for an x64 system, use the include\ and lib\ directories | ||||
| from the win64/ folder. | ||||
|  | ||||
| Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC) | ||||
| 	* openttd-useful.zip\include\* | ||||
| 	* afxresh.h | ||||
| 	to >	C:\Program Files\Microsoft Visual Studio 8\VC\Include | ||||
|  | ||||
| 	* openttd-useful.zip\lib\* | ||||
| 	to >	C:\Program Files\Microsoft Visual Studio 8\VC\Lib | ||||
|  | ||||
| Custom directories might be recommended, check 2.2) | ||||
|  | ||||
|  | ||||
|     * zconf.h [useful.zip] | ||||
|     * zlib.h [useful.zip] | ||||
|     * png.h [useful.zip] | ||||
|     * pngconf.h [useful.zip] | ||||
|     * afxres.h | ||||
| 2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK | ||||
| -------------------------------------------------- | ||||
| Basically the same procedure as with the useful zip file, providing | ||||
| you are not using the Microsoft installer. Put the include files in the | ||||
| include\ directory and the library files to the Lib\ directory. | ||||
|  | ||||
| in | ||||
| It is recommended to use custom directories so you don't overwrite any | ||||
| default header or library files. | ||||
|  | ||||
|  C:\Program Files\Microsoft Visual Studio\VC98\Include | ||||
| 2.2) CUSTOM DIRECTORIES | ||||
| ----------------------- | ||||
| If you have put the above include and/or library files into custom folders, | ||||
| MSVC will not find them by default. You need to add these paths to VC through: | ||||
|  | ||||
| and | ||||
| Tools > Options > Projects and Solutions > VC++ Directories > show directories for | ||||
|  | ||||
|     * zlibstat.lib [useful.zip] | ||||
|     * libpng.lib [useful.zip] | ||||
| 	* Include files: Add the DirectX/Platform SDK include dir you've created | ||||
| 	* Library files: Add the path to the SDK custom lib dir | ||||
|  | ||||
| in | ||||
|  | ||||
|  C:\Program Files\Microsoft Visual Studio\VC98\Lib | ||||
|  | ||||
|  | ||||
| Step 3: DirectX SDK | ||||
|  | ||||
| (This should work with the latest DirectX SDK as well.) | ||||
|  | ||||
| There are 2 folder in the compressed file: Include and Lib | ||||
|  | ||||
| Copy all files from Include folder to | ||||
|  | ||||
| C:\Program Files\Microsoft Visual Studio\VC98\Include | ||||
|  | ||||
| and all files from Lib folder to | ||||
|  | ||||
| C:\Program Files\Microsoft Visual Studio\VC98\Lib | ||||
|  | ||||
|  | ||||
|  | ||||
| You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: | ||||
|  | ||||
| Tools -> Options -> Directories -> show directories for: | ||||
|  | ||||
| a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include ) | ||||
|  | ||||
| b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib ) | ||||
|  | ||||
| NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!! | ||||
|  | ||||
| Step 4: TTD Graphics files | ||||
| NOTE: make sure that the directory for the DirectX SDK is the first one in the | ||||
| list, above all others, otherwise compilation will most likely fail!! | ||||
|  | ||||
| 3) TTD GRAPHICS FILES | ||||
| --------------------- | ||||
| Copy the following files from Transport Tycoon Deluxe to the data folder | ||||
|  | ||||
|     * sample.cat | ||||
|     * trg1r.grf | ||||
|     * trgcr.grf | ||||
|     * trghr.grf | ||||
|     * trgir.grf | ||||
|     * trgtr.grf | ||||
| 	* sample.cat | ||||
| 	* trg1r.grf | ||||
| 	* trgcr.grf | ||||
| 	* trghr.grf | ||||
| 	* trgir.grf | ||||
| 	* trgtr.grf | ||||
|  | ||||
|  | ||||
| Step 5: Compiling | ||||
|  | ||||
| Open trunk/openttd.dsw | ||||
|  | ||||
| Build menu > Set active configuration > Select: "openttd - Win32 Release" | ||||
|  | ||||
| 4) COMPILING | ||||
| ------------ | ||||
| Open trunk/openttd[_vs80].sln | ||||
| Set the build mode to 'Release' in | ||||
| Build > Configuration manager > Active solution configuration > select "Release" | ||||
| Compile... | ||||
|  | ||||
| If everything works well the binary should be in trunk/Release/openttd.exe | ||||
|  | ||||
| Now it should work, it worked for me :) | ||||
| 5) EDITING, CHANGING SOURCE CODE | ||||
| -------------------------------- | ||||
| Set the build mode (back to) 'Debug' | ||||
| Change the startup project to openttd by right-clicking the 'openttd' project | ||||
| in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd' | ||||
| project should now show up bold instead of 'strgen'. | ||||
|  | ||||
| From r1319 you can compile branch/map in Debug mode (by Bociusz) | ||||
| 6) PROBLEMS? | ||||
| ------------ | ||||
| If compilation fails, double-check that you are using the latest SVN (!) | ||||
| source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), | ||||
| to ask about reasons; or just wait. The problem will most likely solve itself | ||||
| within a few days as the problem is noticed and fixed. | ||||
|  | ||||
| For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp | ||||
|  | ||||
| If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd) | ||||
|  | ||||
| Go ahead and make that patch! Happy Hacking! :) | ||||
|  | ||||
| Originally written by Dribbel | ||||
|  | ||||
| Project file updating by Bociusz | ||||
| An up-to-date version of this README can be found on the wiki: | ||||
| http://wiki.openttd.org/index.php/MicrosoftVisualCExpress | ||||
| @@ -1,20 +0,0 @@ | ||||
| Notes about DirectMusic driver for Win32 | ||||
| ---------------------------------------- | ||||
|  | ||||
| If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from | ||||
| http://alleg.sourceforge.net/files/dx70_mgw.zip. | ||||
|  | ||||
| If compiling under MSVC 6.0, you require the equivalent for MSVC, available from | ||||
| http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that | ||||
| are recent enough. | ||||
|  | ||||
| If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT | ||||
| in stdafx.h. | ||||
|  | ||||
| Bugs, etc | ||||
| --------- | ||||
|  | ||||
| - The volume control doesn't work properly. I'll fix this soon. | ||||
|  | ||||
| Owen Rudge | ||||
| 14th March 2004 | ||||
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