Change: rework several CH_RIFF chunks to use CH_ARRAY instead

This adds two byte extra to those chunks, and might feel a bit
silly at first. But in later changes we will prefix CH_ARRAY with
a table header, and then this change shines.

Without this, we could still add headers to these chunks, but any
external reader wouldn't know if the CH_RIFF has them or not. This
way is much more practical, as they are now more like any other
chunk.
This commit is contained in:
Patric Stout
2021-06-06 09:59:33 +02:00
committed by Patric Stout
parent b9ab9e4d05
commit 88edfd4ef1
10 changed files with 97 additions and 32 deletions

View File

@@ -18,13 +18,17 @@
extern std::vector<TileIndex> _animated_tiles;
static const SaveLoad _animated_tile_desc[] = {
SLEG_VECTOR(_animated_tiles, SLE_UINT32),
};
/**
* Save the ANIT chunk.
*/
static void Save_ANIT()
{
SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front()));
SlCopy(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
SlSetArrayIndex(0);
SlGlobList(_animated_tile_desc);
}
/**
@@ -45,10 +49,17 @@ static void Load_ANIT()
return;
}
uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front());
_animated_tiles.clear();
_animated_tiles.resize(_animated_tiles.size() + count);
SlCopy(_animated_tiles.data(), count, SLE_UINT32);
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front());
_animated_tiles.clear();
_animated_tiles.resize(_animated_tiles.size() + count);
SlCopy(_animated_tiles.data(), count, SLE_UINT32);
return;
}
if (SlIterateArray() == -1) return;
SlGlobList(_animated_tile_desc);
if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
}
/**
@@ -56,7 +67,7 @@ static void Load_ANIT()
* the animated tile table.
*/
static const ChunkHandler animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF },
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);