Reduce diff with upstream for console command functionality
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@@ -11,6 +11,7 @@
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#define CONSOLE_FUNC_H
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#include "console_type.h"
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#include "core/format.hpp"
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/* console modes */
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extern IConsoleModes _iconsole_mode;
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@@ -21,10 +22,30 @@ void IConsoleFree();
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void IConsoleClose();
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/* console output */
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void IConsolePrint(TextColour colour_code, const char *string);
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void IConsolePrint(TextColour colour_code, const std::string &string);
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other clients in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param colour_code The colour of the command.
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* @param format_string The formatting string to tell what to do with the remaining arguments.
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* @param first_arg The first argument to the format.
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* @param other_args The other arguments to the format.
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* @tparam A The type of the first argument.
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* @tparam Args The types of the other arguments.
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*/
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template <typename A, typename ... Args>
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inline void IConsolePrint(TextColour colour_code, fmt::format_string<A, Args...> format, A first_arg, Args&&... other_args)
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{
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/* The separate first_arg argument is added to aid overloading.
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* Otherwise the calls that do no need formatting will still use this function. */
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IConsolePrint(colour_code, fmt::format(format, std::forward<A>(first_arg), std::forward<Args>(other_args)...));
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}
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void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
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void IConsoleWarning(const char *string);
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void IConsoleError(const char *string);
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/* Parser */
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void IConsoleCmdExec(const std::string &command_string, const uint recurse_count = 0);
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