Reduce diff with upstream for console command functionality
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@@ -1042,7 +1042,7 @@ void ConPrintFramerate()
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const int count2 = NUM_FRAMERATE_POINTS / 4;
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const int count3 = NUM_FRAMERATE_POINTS / 1;
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IConsolePrintF(TC_SILVER, "Based on num. data points: %d %d %d", count1, count2, count3);
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IConsolePrint(TC_SILVER, "Based on num. data points: {} {} {}", count1, count2, count3);
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static const char *MEASUREMENT_NAMES[PFE_MAX] = {
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"Game loop",
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@@ -1060,7 +1060,7 @@ void ConPrintFramerate()
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"AI/GS scripts total",
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"Game script",
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};
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char ai_name_buf[128];
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std::string ai_name_buf;
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static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
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@@ -1069,7 +1069,7 @@ void ConPrintFramerate()
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for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
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auto &pf = _pf_data[*e];
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if (pf.num_valid == 0) continue;
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IConsolePrintF(TC_GREEN, "%s rate: %.2ffps (expected: %.2ffps)",
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IConsolePrint(TC_GREEN, "{} rate: {:.2f}fps (expected: {:.2f}fps)",
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MEASUREMENT_NAMES[*e],
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pf.GetRate(),
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pf.expected_rate);
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@@ -1079,14 +1079,14 @@ void ConPrintFramerate()
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for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
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auto &pf = _pf_data[e];
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if (pf.num_valid == 0) continue;
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const char *name;
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std::string_view name;
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if (e < PFE_AI0) {
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name = MEASUREMENT_NAMES[e];
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} else {
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seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
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ai_name_buf = fmt::format("AI {} {}", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0));
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name = ai_name_buf;
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}
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IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
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IConsolePrint(TC_LIGHT_BLUE, "{} times: {:.2f}ms {:.2f}ms {:.2f}ms",
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name,
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pf.GetAverageDurationMilliseconds(count1),
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pf.GetAverageDurationMilliseconds(count2),
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@@ -1095,10 +1095,17 @@ void ConPrintFramerate()
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}
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if (!printed_anything) {
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IConsoleWarning("No performance measurements have been taken yet");
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IConsolePrint(CC_ERROR, "No performance measurements have been taken yet.");
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}
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}
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/**
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* This drains the PFE_SOUND measurement data queue into _pf_data.
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* PFE_SOUND measurements are made by the mixer thread and so cannot be stored
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* into _pf_data directly, because this would not be thread safe and would violate
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* the invariants of the FPS and frame graph windows.
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* @see PerformanceMeasurement::~PerformanceMeasurement()
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*/
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void ProcessPendingPerformanceMeasurements()
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{
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if (_sound_perf_pending.load(std::memory_order_acquire)) {
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