(svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.

This commit is contained in:
rubidium
2008-07-18 16:26:51 +00:00
parent e48d86fad0
commit 891bec7e23
43 changed files with 323 additions and 259 deletions

View File

@@ -494,8 +494,6 @@ static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player)
static void PlayersCheckBankrupt(Player *p)
{
PlayerID owner;
/* If the player has money again, it does not go bankrupt */
if (p->player_money >= 0) {
p->quarters_of_bankrupcy = 0;
@@ -504,23 +502,28 @@ static void PlayersCheckBankrupt(Player *p)
p->quarters_of_bankrupcy++;
owner = p->index;
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(p);
switch (p->quarters_of_bankrupcy) {
default:
free(cni);
break;
case 2:
SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
SetDParam(2, owner);
AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, owner);
SetDParamStr(2, cni->company_name);
AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, 0, cni);
break;
case 3: {
/* XXX - In multiplayer, should we ask other players if it wants to take
over when it is a human company? -- TrueLight */
if (IsHumanPlayer(owner)) {
if (IsHumanPlayer(p->index)) {
SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
SetDParam(2, owner);
AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, owner);
SetDParamStr(2, cni->company_name);
AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, 0, cni);
break;
}
@@ -529,23 +532,24 @@ static void PlayersCheckBankrupt(Player *p)
Money val = CalculateCompanyValue(p);
if (val > 0) {
p->bankrupt_value = val;
p->bankrupt_asked = 1 << owner; // Don't ask the owner
p->bankrupt_asked = 1 << p->index; // Don't ask the owner
p->bankrupt_timeout = 0;
free(cni);
break;
}
/* Else, falltrue to case 4... */
}
case 4: {
/* Close everything the owner has open */
DeletePlayerWindows(owner);
DeletePlayerWindows(p->index);
/* Show bankrupt news */
SetDParam(0, STR_705C_BANKRUPT);
SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
SetDParam(2, p->index);
AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, owner);
SetDParamStr(2, cni->company_name);
AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni);
if (IsHumanPlayer(owner)) {
if (IsHumanPlayer(p->index)) {
/* XXX - If we are in offline mode, leave the player playing. Eg. there
* is no THE-END, otherwise mark the player as spectator to make sure
* he/she is no long in control of this company */
@@ -555,16 +559,16 @@ static void PlayersCheckBankrupt(Player *p)
break;
}
ChangeNetworkOwner(owner, PLAYER_SPECTATOR);
ChangeNetworkOwner(p->index, PLAYER_SPECTATOR);
}
/* Remove the player */
ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
/* Register the player as not-active */
p->is_active = false;
if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
AI_PlayerDied(owner);
if (!IsHumanPlayer(p->index) && (!_networking || _network_server) && _ai.enabled)
AI_PlayerDied(p->index);
}
}
}
@@ -1733,12 +1737,15 @@ static void DoAcquireCompany(Player *p)
int i;
Money value;
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(p, GetPlayer(_current_player));
SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
SetDParam(1, p->bankrupt_value == 0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR);
SetDParam(2, p->index);
SetDParam(3, _current_player);
SetDParamStr(2, cni->company_name);
SetDParamStr(3, cni->other_company_name);
SetDParam(4, p->bankrupt_value);
AddNewsItem(STR_02B6, NS_COMPANY_MERGER, 0, _current_player);
AddNewsItem(STR_02B6, NS_COMPANY_MERGER, 0, 0, cni);
/* original code does this a little bit differently */
PlayerID pi = p->index;