(svn r19668) -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL.

This commit is contained in:
frosch
2010-04-17 23:34:00 +00:00
parent 1647c2d50e
commit 893e405af0
4 changed files with 25 additions and 14 deletions

View File

@@ -17,6 +17,7 @@
#include "station_gui.h"
#include "command_func.h"
#include "water.h"
#include "water_map.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
@@ -225,10 +226,10 @@ struct BuildDocksToolbarWindow : Window {
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR ? _ctrl_pressed : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, 2, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
break;
default: break;