Add separation state to DumpVehicleFlags
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@@ -3853,6 +3853,8 @@ char *Vehicle::DumpVehicleFlags(char *b, const char *last) const
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TileIndex vtile = TileVirtXY(this->x_pos, this->y_pos);
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TileIndex vtile = TileVirtXY(this->x_pos, this->y_pos);
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if (this->tile != vtile) b += seprintf(b, last, ", VirtXYTile: %X (%u x %u)", vtile, TileX(vtile), TileY(vtile));
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if (this->tile != vtile) b += seprintf(b, last, ", VirtXYTile: %X (%u x %u)", vtile, TileX(vtile), TileY(vtile));
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if (this->cargo_payment) b += seprintf(b, last, ", CP");
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if (this->cargo_payment) b += seprintf(b, last, ", CP");
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if (this->ahead_separation && this->behind_separation) b += seprintf(b, last, ", Sp");
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if (!!this->ahead_separation != !!this->behind_separation) b += seprintf(b, last, ", bad Sp");
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return b;
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return b;
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}
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}
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