Improve performance of tunnel rendering in viewport map mode
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@@ -112,8 +112,10 @@ Point GetViewportStationMiddle(const ViewPort *vp, const Station *st);
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void ShowTooltipForTile(Window *w, const TileIndex tile);
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void ViewportMapStoreTunnel(const TileIndex tile, const TileIndex tile_south, const int tunnel_z, const bool insert_sorted);
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void ViewportMapClearTunnelCache();
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void ViewportMapInvalidateTunnelCacheByTile(const TileIndex tile);
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void ViewportMapInvalidateTunnelCacheByTile(const TileIndex tile, const Axis axis);
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void ViewportMapBuildTunnelCache();
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void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal);
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void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, const SubSprite *sub = nullptr);
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