(svn r20446) -Codechange: unify the location of the water class
This commit is contained in:
@@ -277,6 +277,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
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SetTileType(t, MP_CLEAR);
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_m[t].m1 = 0;
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SetTileOwner(t, OWNER_NONE);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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@@ -296,6 +297,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
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{
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SetTileType(t, MP_CLEAR);
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_m[t].m1 = 0;
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SetTileOwner(t, OWNER_NONE);
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_m[t].m2 = industry;
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_m[t].m3 = field_type;
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@@ -53,7 +53,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, uint index)
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TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4));
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TILE_AREA_LOOP(t, ta) {
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TileIndex offset = t - tile;
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MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index);
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MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index, WATER_CLASS_INVALID);
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MarkTileDirtyByTile(t);
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}
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}
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@@ -13,6 +13,7 @@
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#define OBJECT_MAP_H
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#include "tile_map.h"
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#include "water_map.h"
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#include "object_type.h"
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/**
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@@ -162,11 +163,13 @@ static inline void SetObjectOffset(TileIndex t, uint8 offset)
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* @param o The new owner of the tile.
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* @param offset The offset to the northern tile of this object.
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* @param index Generic index associated with the object type.
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* @param wc Water class for this obect.
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*/
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static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index)
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static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index, WaterClass wc)
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{
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SetTileType(t, MP_OBJECT);
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SetTileOwner(t, o);
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SetWaterClass(t, wc);
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_m[t].m2 = index;
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_m[t].m3 = offset;
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_m[t].m4 = 0;
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@@ -1543,6 +1543,41 @@ bool AfterLoadGame()
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}
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}
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/* The water class was moved/unified. */
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if (CheckSavegameVersion(146)) {
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for (TileIndex t = 0; t < map_size; t++) {
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switch (GetTileType(t)) {
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case MP_STATION:
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switch (GetStationType(t)) {
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case STATION_OILRIG:
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case STATION_DOCK:
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case STATION_BUOY:
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SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
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SB(_m[t].m3, 0, 2, 0);
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break;
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default:
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SetWaterClass(t, WATER_CLASS_INVALID);
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break;
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}
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break;
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case MP_WATER:
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SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
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SB(_m[t].m3, 0, 2, 0);
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break;
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case MP_OBJECT:
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SetWaterClass(t, WATER_CLASS_INVALID);
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break;
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default:
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/* No water class. */
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break;
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}
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}
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}
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if (CheckSavegameVersion(86)) {
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for (TileIndex t = 0; t < map_size; t++) {
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/* Move river flag and update canals to use water class */
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@@ -2153,12 +2188,6 @@ bool AfterLoadGame()
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FOR_ALL_DEPOTS(d) d->build_date = _date;
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}
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if (CheckSavegameVersion(145)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsAirportTile(t)) SetWaterClass(t, WATER_CLASS_INVALID);
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}
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}
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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@@ -209,8 +209,9 @@
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* 143 20048
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* 144 20334
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* 145 20376
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* 146 20446
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*/
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extern const uint16 SAVEGAME_VERSION = 145; ///< current savegame version of OpenTTD
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extern const uint16 SAVEGAME_VERSION = 146; ///< current savegame version of OpenTTD
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SavegameType _savegame_type; ///< type of savegame we are loading
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@@ -553,7 +553,7 @@ static inline byte GetStationTileRandomBits(TileIndex t)
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* @param st the type this station tile
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* @param section the StationGfx to be used for this tile
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*/
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static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section)
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static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section, WaterClass wc = WATER_CLASS_INVALID)
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{
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SetTileType(t, MP_STATION);
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SetTileOwner(t, o);
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@@ -644,8 +644,7 @@ static inline void MakeDriveThroughRoadStop(TileIndex t, Owner station, Owner ro
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*/
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static inline void MakeAirport(TileIndex t, Owner o, StationID sid, byte section, WaterClass wc)
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{
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MakeStation(t, o, sid, STATION_AIRPORT, section);
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SetWaterClass(t, wc);
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MakeStation(t, o, sid, STATION_AIRPORT, section, wc);
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}
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/**
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@@ -659,8 +658,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc)
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/* Make the owner of the buoy tile the same as the current owner of the
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* water tile. In this way, we can reset the owner of the water to its
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* original state when the buoy gets removed. */
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MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0);
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SetWaterClass(t, wc);
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MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0, wc);
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}
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/**
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@@ -674,8 +672,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc)
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static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d, WaterClass wc)
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{
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MakeStation(t, o, sid, STATION_DOCK, d);
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MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d));
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SetWaterClass(t + TileOffsByDiagDir(d), wc);
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MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
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}
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/**
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@@ -686,8 +683,7 @@ static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d
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*/
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static inline void MakeOilrig(TileIndex t, StationID sid, WaterClass wc)
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{
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MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0);
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SetWaterClass(t, wc);
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MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0, wc);
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}
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#endif /* STATION_MAP_H */
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@@ -142,7 +142,7 @@ static inline Owner GetTileOwner(TileIndex tile)
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assert(!IsTileType(tile, MP_HOUSE));
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assert(!IsTileType(tile, MP_INDUSTRY));
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return (Owner)_m[tile].m1;
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return (Owner)GB(_m[tile].m1, 0, 5);
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}
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/**
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@@ -162,7 +162,7 @@ static inline void SetTileOwner(TileIndex tile, Owner owner)
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assert(!IsTileType(tile, MP_HOUSE));
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assert(!IsTileType(tile, MP_INDUSTRY));
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_m[tile].m1 = owner;
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SB(_m[tile].m1, 0, 5, owner);
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}
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/**
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@@ -72,8 +72,8 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
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*/
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static inline WaterClass GetWaterClass(TileIndex t)
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{
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assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
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return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2));
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assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT));
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return (WaterClass)GB(_m[t].m1, 5, 2);
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}
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/**
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@@ -83,12 +83,8 @@ static inline WaterClass GetWaterClass(TileIndex t)
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*/
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static inline void SetWaterClass(TileIndex t, WaterClass wc)
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{
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assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
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if (IsTileType(t, MP_INDUSTRY)) {
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SB(_m[t].m1, 5, 2, wc);
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} else {
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SB(_m[t].m3, 0, 2, wc);
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}
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assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT));
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SB(_m[t].m1, 5, 2, wc);
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}
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/**
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@@ -251,6 +247,7 @@ static inline void MakeShore(TileIndex t)
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, OWNER_WATER);
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SetWaterClass(t, WATER_CLASS_SEA);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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@@ -270,8 +267,9 @@ static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_b
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, o);
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SetWaterClass(t, wc);
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_m[t].m2 = 0;
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_m[t].m3 = wc;
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_m[t].m3 = 0;
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_m[t].m4 = random_bits;
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_m[t].m5 = 0;
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SB(_m[t].m6, 2, 4, 0);
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@@ -322,8 +320,9 @@ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart ba
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, o);
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SetWaterClass(t, original_water_class);
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_m[t].m2 = did;
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_m[t].m3 = original_water_class;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = base + a * 2;
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SB(_m[t].m6, 2, 4, 0);
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@@ -342,8 +341,9 @@ static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass o
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, o);
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SetWaterClass(t, original_water_class);
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_m[t].m2 = 0;
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_m[t].m3 = original_water_class;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = section;
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SB(_m[t].m6, 2, 4, 0);
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