(svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types. (To be documented...)
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112
src/newgrf_railtype.cpp
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112
src/newgrf_railtype.cpp
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/* $Id$ */
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/** @file newgrf_railtype.cpp NewGRF handling of rail types. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "debug.h"
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#include "strings_type.h"
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#include "rail.h"
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#include "road_map.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_commons.h"
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#include "newgrf_railtype.h"
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#include "newgrf_spritegroup.h"
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static uint32 RailTypeGetRandomBits(const ResolverObject *object)
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{
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return 0;
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}
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static uint32 RailTypeGetTriggers(const ResolverObject *object)
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{
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return 0;
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}
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static void RailTypeSetTriggers(const ResolverObject *object, int triggers)
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{
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}
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static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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TileIndex tile = object->u.routes.tile;
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if (tile == INVALID_TILE) {
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switch (variable) {
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case 0x40: return 0;
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case 0x41: return 0;
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case 0x42: return 0;
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}
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}
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switch (variable) {
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case 0x40: return GetTerrainType(tile);
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case 0x41: return 0;
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case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile);
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}
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DEBUG(grf, 1, "Unhandled rail type tile property 0x%X", variable);
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*available = false;
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return UINT_MAX;
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}
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static const SpriteGroup *RailTypeResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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{
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if (group->num_loading > 0) return group->loading[0];
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if (group->num_loaded > 0) return group->loaded[0];
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return NULL;
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}
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static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile)
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{
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res->GetRandomBits = &RailTypeGetRandomBits;
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res->GetTriggers = &RailTypeGetTriggers;
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res->SetTriggers = &RailTypeSetTriggers;
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res->GetVariable = &RailTypeGetVariable;
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res->ResolveReal = &RailTypeResolveReal;
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res->u.routes.tile = tile;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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res->count = 0;
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}
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg)
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{
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assert(rtsg < RTSG_END);
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if (rti->group[rtsg] == NULL) return 0;
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const SpriteGroup *group;
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ResolverObject object;
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NewRailTypeResolver(&object, tile);
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group = SpriteGroup::Resolve(rti->group[rtsg], &object);
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if (group == NULL || group->GetNumResults() == 0) return 0;
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return group->GetResult();
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}
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uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile)
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{
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/* No rail type table present, return rail type as-is */
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if (grffile->railtype_max == 0) return railtype;
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/* Look for a matching rail type label in the table */
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RailTypeLabel label = GetRailTypeInfo(railtype)->label;
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for (uint i = 0; i < grffile->railtype_max; i++) {
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if (label == grffile->railtype_list[i]) return i;
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}
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/* If not found, return as invalid */
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return 0xFF;
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}
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