(svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 tile won't make a dent, 3 tiles might be a bit too much
-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
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@@ -217,7 +217,7 @@ public:
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return 't';
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}
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static bool stFindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
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static bool stFindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
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{
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Tpf pf1;
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/*
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@@ -229,15 +229,15 @@ public:
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* so it will only impact performance when you do not manually set
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* depot orders and you do not disable automatic servicing.
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*/
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if (max_distance != 0) pf1.DisableCache(true);
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bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
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if (max_penalty != 0) pf1.DisableCache(true);
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bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, depot_tile, reversed);
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#if DEBUG_YAPF_CACHE
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Tpf pf2;
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TileIndex depot_tile2 = INVALID_TILE;
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bool reversed2 = false;
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pf2.DisableCache(true);
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bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2);
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bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2);
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if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
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DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
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DumpState(pf1, pf2);
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@@ -247,12 +247,12 @@ public:
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return result1;
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}
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FORCEINLINE bool FindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
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FORCEINLINE bool FindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
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{
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/* set origin and destination nodes */
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Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
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Yapf().SetDestination(v);
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Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
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Yapf().SetMaxCost(max_penalty);
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/* find the best path */
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bool bFound = Yapf().FindPath(v);
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@@ -600,7 +600,7 @@ bool YapfTrainCheckReverse(const Train *v)
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return reverse;
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}
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FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
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FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_penalty)
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{
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FindDepotData fdd;
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@@ -618,8 +618,8 @@ FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
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pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
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}
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bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_distance, YAPF_INFINITE_PENALTY, &fdd.tile, &fdd.reverse);
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fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
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bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_penalty, YAPF_INFINITE_PENALTY, &fdd.tile, &fdd.reverse);
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fdd.best_length = ret ? max_penalty / 2 : UINT_MAX; // some fake distance or NOT_FOUND
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return fdd;
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}
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