(svn r19453) -Codechange: split getting the initial aircraft position to a new function

This commit is contained in:
yexo
2010-03-18 18:38:32 +00:00
parent eb8d35a16e
commit 89a069629e
3 changed files with 26 additions and 14 deletions

View File

@@ -18,6 +18,7 @@
#include "date_func.h"
#include "settings_type.h"
#include "newgrf_airport.h"
#include "station_base.h"
#include "table/strings.h"
#include "table/airporttile_ids.h"
@@ -381,3 +382,25 @@ const AirportFTAClass *GetAirport(const byte airport_type)
if (airport_type == AT_DUMMY) return &_airportfta_dummy;
return AirportSpec::Get(airport_type)->fsm;
}
/**
* Get the vehicle position when an aircraft is build at the given tile
* @param hangar_tile The tile on which the vehicle is build
* @return The position (index in airport node array) where the aircraft ends up
*/
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
{
const Station *st = Station::GetByTile(hangar_tile);
const AirportFTAClass *apc = st->Airport();
/* When we click on hangar we know the tile it is on. By that we know
* its position in the array of depots the airport has.....we can search
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
for (uint i = 0;; i++) {
if (st->GetHangarTile(i) == hangar_tile) {
assert(apc->layout[i].heading == HANGAR);
return apc->layout[i].position;
}
}
NOT_REACHED();
}