Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format.
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@@ -20,6 +20,7 @@
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static const SaveLoad _tunnel_desc[] = {
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SLE_CONDVAR(Tunnel, tile_n, SLE_UINT32, 0, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, tile_s, SLE_UINT32, 0, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, height, SLE_UINT8, 0, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, is_chunnel, SLE_BOOL, 0, SL_MAX_VERSION),
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SLE_END()
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};
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