Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format.
This commit is contained in:
@@ -22,6 +22,21 @@ TunnelPool _tunnel_pool("Tunnel");
|
||||
INSTANTIATE_POOL_METHODS(Tunnel)
|
||||
|
||||
static std::unordered_map<TileIndex, TunnelID> tunnel_tile_index_map;
|
||||
static std::unordered_multimap<uint64, Tunnel*> tunnel_axis_height_index;
|
||||
|
||||
static uint64 GetTunnelAxisHeightCacheKey(TileIndex tile, uint8 height, bool y_axis) {
|
||||
if (y_axis) {
|
||||
// tunnel extends along Y axis (DIAGDIR_SE from north end), has same X values
|
||||
return TileX(tile) | (((uint64) height) << 24) | (((uint64) 1) << 32);
|
||||
} else {
|
||||
// tunnel extends along X axis (DIAGDIR_SW from north end), has same Y values
|
||||
return TileY(tile) | (((uint64) height) << 24);
|
||||
}
|
||||
}
|
||||
|
||||
static inline uint64 GetTunnelAxisHeightCacheKey(const Tunnel* t) {
|
||||
return GetTunnelAxisHeightCacheKey(t->tile_n, t->height, t->tile_s - t->tile_n > MapMaxX());
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up a tunnel tile
|
||||
@@ -34,6 +49,17 @@ Tunnel::~Tunnel()
|
||||
tunnel_tile_index_map.erase(this->tile_n);
|
||||
tunnel_tile_index_map.erase(this->tile_s);
|
||||
}
|
||||
|
||||
auto range = tunnel_axis_height_index.equal_range(GetTunnelAxisHeightCacheKey(this));
|
||||
bool have_erased = false;
|
||||
for (auto it = range.first; it != range.second; ++it) {
|
||||
if (it->second == this) {
|
||||
tunnel_axis_height_index.erase(it);
|
||||
have_erased = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(have_erased);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -45,6 +71,8 @@ void Tunnel::UpdateIndexes()
|
||||
tunnel_tile_index_map[this->tile_n] = this->index;
|
||||
tunnel_tile_index_map[this->tile_s] = this->index;
|
||||
}
|
||||
|
||||
tunnel_axis_height_index.emplace(GetTunnelAxisHeightCacheKey(this), this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -53,6 +81,7 @@ void Tunnel::UpdateIndexes()
|
||||
void Tunnel::PreCleanPool()
|
||||
{
|
||||
tunnel_tile_index_map.clear();
|
||||
tunnel_axis_height_index.clear();
|
||||
}
|
||||
|
||||
TunnelID GetTunnelIndexByLookup(TileIndex t)
|
||||
@@ -74,6 +103,24 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
|
||||
return t->tile_n == tile ? t->tile_s : t->tile_n;
|
||||
}
|
||||
|
||||
static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, bool chunnel_allowed, bool y_axis, TileIndexDiff tile_diff)
|
||||
{
|
||||
const auto tunnels = tunnel_axis_height_index.equal_range(GetTunnelAxisHeightCacheKey(tile, z, y_axis));
|
||||
for (auto it = tunnels.first; it != tunnels.second; ++it) {
|
||||
const Tunnel *t = it->second;
|
||||
if (t->tile_n > tile || tile > t->tile_s) continue;
|
||||
|
||||
if (t->is_chunnel && chunnel_allowed) {
|
||||
/* Only if tunnel was built over water is terraforming is allowed between portals. */
|
||||
const TileIndexDiff delta = tile_diff * 4; // 4 tiles ramp.
|
||||
if (tile < t->tile_n + delta || t->tile_s - delta < tile) return true;
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is there a tunnel in the way in any direction?
|
||||
* @param tile the tile to search from.
|
||||
@@ -83,26 +130,5 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
|
||||
*/
|
||||
bool IsTunnelInWay(TileIndex tile, int z, bool chunnel_allowed)
|
||||
{
|
||||
uint x = TileX(tile);
|
||||
uint y = TileY(tile);
|
||||
|
||||
Tunnel *t;
|
||||
FOR_ALL_TUNNELS(t) {
|
||||
if (t->tile_n > tile || tile > t->tile_s) continue;
|
||||
|
||||
if (t->tile_s - t->tile_n > MapMaxX()){
|
||||
if (TileX(t->tile_n) != x || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SE
|
||||
} else {
|
||||
if (TileY(t->tile_n) != y || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SW
|
||||
}
|
||||
|
||||
if (t->is_chunnel && chunnel_allowed) {
|
||||
/* Only if tunnel was build over water terraforming is allowed between portals. */
|
||||
TileIndexDiff delta = GetTunnelBridgeDirection(t->tile_n) == DIAGDIR_SE ? TileOffsByDiagDir(DIAGDIR_SE) * 4 : 4; // 4 tiles ramp.
|
||||
if (tile < t->tile_n + delta || t->tile_s - delta < tile) return true;
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, false, 1) || IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, true, TileOffsByDiagDir(DIAGDIR_SE));
|
||||
}
|
||||
|
Reference in New Issue
Block a user