(svn r13045) -Codechange: make list_d (now GUIList) more generic and uniform.
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@@ -15,12 +15,6 @@
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
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/* sorter stuff */
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void RebuildVehicleLists();
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void ResortVehicleLists();
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void SortVehicleList(vehiclelist_d *vl);
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void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
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#define PERIODIC_RESORT_DAYS 10
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extern const StringID _vehicle_sort_listing[];
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@@ -69,7 +63,7 @@ static inline bool ValidVLWFlags(uint16 flags)
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return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
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}
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void PlayerVehWndProc(Window *w, WindowEvent *e);
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void PlayerVehWndProc(Window *w, struct WindowEvent *e);
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int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
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@@ -136,6 +130,29 @@ static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
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/* Unified window procedure */
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void ShowVehicleViewWindow(const Vehicle *v);
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Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
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Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
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typedef GUIList<const Vehicle*> GUIVehicleList;
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struct vehiclelist_d {
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GUIVehicleList vehicles; ///< The list of vehicles
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Listing *sorting; ///< Pointer to the vehicle type related sorting.
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VehicleType vehicle_type; ///< The vehicle type that is sorted
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};
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struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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};
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extern Sorting _sorting;
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/* sorter stuff */
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void RebuildVehicleLists();
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void ResortVehicleLists();
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void SortVehicleList(vehiclelist_d *vl);
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void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
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#endif /* VEHICLE_GUI_H */
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