(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)

-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
   This will make less vehicle type specific code and easier to read resizing based on sprite sizes
This commit is contained in:
bjarni
2007-02-10 13:37:32 +00:00
parent ced80aadaa
commit 89b362a622
7 changed files with 184 additions and 55 deletions

View File

@@ -3787,6 +3787,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
}
}
void InitDepotWindowBlockSizes(void);
void LoadNewGRF(uint load_index, uint file_index)
{
@@ -3822,6 +3823,9 @@ void LoadNewGRF(uint load_index, uint file_index)
// Pre-calculate all refit masks after loading GRF files
CalculateRefitMasks();
/* Set the block size in the depot windows based on vehicle sprite sizes */
InitDepotWindowBlockSizes();
}