(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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@@ -8,6 +8,7 @@
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void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void RecalcShipStuff(Vehicle *v);
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
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static inline bool IsShipInDepot(const Vehicle* v)
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{
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