(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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@@ -64,7 +64,7 @@ static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, i
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}
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}
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static inline byte GetVehicleListHeight(byte type)
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static inline uint GetVehicleListHeight(byte type)
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{
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return (type == VEH_Train || type == VEH_Road) ? 14 : 24;
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}
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