Fix: NewGRF house class mappings were not reset between games. (#11279)
(cherry picked from commit 6643c010bd
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
1637f6f6b0
commit
89b84222d3
@@ -134,6 +134,7 @@ struct HouseClassMapping {
|
||||
uint8 class_id; ///< The class id within the grf file
|
||||
};
|
||||
|
||||
void ResetHouseClassIDs();
|
||||
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
|
||||
|
||||
void InitializeBuildingCounts();
|
||||
|
Reference in New Issue
Block a user