(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -129,11 +129,11 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current color a bit more black, so it looks like this image is transparent */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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src_n += n;
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if (src_px->a == 255) {
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src_px += n;
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@@ -212,11 +212,11 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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}
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}
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void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, int pal)
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void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, int pal)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColorMappingRect() */
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Blitter_32bppOptimized::DrawColorMappingRect(dst, width, height, pal);
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
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Blitter_32bppOptimized::DrawColourMappingRect(dst, width, height, pal);
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return;
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}
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@@ -252,38 +252,38 @@ void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, i
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return;
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}
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DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
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DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
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}
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void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 color)
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void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
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{
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*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
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*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
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/* Set the color in the anim-buffer too, if we are rendering to the screen */
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/* Set the colour in the anim-buffer too, if we are rendering to the screen */
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if (_screen_disable_anim) return;
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this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
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this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
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}
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void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 colour)
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{
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uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
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if (*dst == 0) {
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*dst = LookupColourInPalette(color);
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/* Set the color in the anim-buffer too, if we are rendering to the screen */
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*dst = LookupColourInPalette(colour);
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/* Set the colour in the anim-buffer too, if we are rendering to the screen */
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if (_screen_disable_anim) return;
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this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
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this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
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}
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}
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void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color)
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void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
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Blitter_32bppOptimized::DrawRect(video, width, height, color);
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Blitter_32bppOptimized::DrawRect(video, width, height, colour);
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return;
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}
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uint32 color32 = LookupColourInPalette(color);
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uint32 colour32 = LookupColourInPalette(colour);
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uint8 *anim_line;
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anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
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@@ -293,9 +293,9 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color
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uint8 *anim = anim_line;
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for (int i = width; i > 0; i--) {
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*dst = color32;
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/* Set the color in the anim-buffer too */
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*anim = color;
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*dst = colour32;
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/* Set the colour in the anim-buffer too */
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*anim = colour;
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dst++;
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anim++;
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}
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