(svn r15428) -Codechange: consistently use colour instead of having both color and colour.

This commit is contained in:
rubidium
2009-02-09 02:57:15 +00:00
parent c7f3daacbf
commit 89e1afdaa0
102 changed files with 862 additions and 862 deletions

View File

@@ -129,11 +129,11 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
* we produce a result the newgrf maker didn't expect ;) */
/* Make the current color a bit more black, so it looks like this image is transparent */
/* Make the current colour a bit more black, so it looks like this image is transparent */
src_n += n;
if (src_px->a == 255) {
src_px += n;
@@ -212,11 +212,11 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
}
}
void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, int pal)
void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, int pal)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColorMappingRect() */
Blitter_32bppOptimized::DrawColorMappingRect(dst, width, height, pal);
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
Blitter_32bppOptimized::DrawColourMappingRect(dst, width, height, pal);
return;
}
@@ -252,38 +252,38 @@ void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, i
return;
}
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
}
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 color)
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
{
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
/* Set the color in the anim-buffer too, if we are rendering to the screen */
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
}
void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 colour)
{
uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
if (*dst == 0) {
*dst = LookupColourInPalette(color);
/* Set the color in the anim-buffer too, if we are rendering to the screen */
*dst = LookupColourInPalette(colour);
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
}
}
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color)
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
Blitter_32bppOptimized::DrawRect(video, width, height, color);
Blitter_32bppOptimized::DrawRect(video, width, height, colour);
return;
}
uint32 color32 = LookupColourInPalette(color);
uint32 colour32 = LookupColourInPalette(colour);
uint8 *anim_line;
anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
@@ -293,9 +293,9 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color
uint8 *anim = anim_line;
for (int i = width; i > 0; i--) {
*dst = color32;
/* Set the color in the anim-buffer too */
*anim = color;
*dst = colour32;
/* Set the colour in the anim-buffer too */
*anim = colour;
dst++;
anim++;
}