(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -12,13 +12,13 @@ class Blitter_32bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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// /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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// /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, int pal);
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// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ void *MoveTo(const void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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