(svn r15428) -Codechange: consistently use colour instead of having both color and colour.

This commit is contained in:
rubidium
2009-02-09 02:57:15 +00:00
parent c7f3daacbf
commit 89e1afdaa0
102 changed files with 862 additions and 862 deletions

View File

@@ -97,11 +97,11 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
* @param top Minimum Y (inclusive)
* @param right Maximum X (inclusive)
* @param bottom Maximum Y (inclusive)
* @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOR)
* @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
* @param mode
* FILLRECT_OPAQUE: Fill the rectangle with the specified colour
* FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
* FILLRECT_RECOLOR: Apply a recolour sprite to every pixel in the rectangle currently on screen
* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
*/
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
{
@@ -135,8 +135,8 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM
blitter->DrawRect(dst, right, bottom, (uint8)colour);
break;
case FILLRECT_RECOLOR:
blitter->DrawColorMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
case FILLRECT_RECOLOUR:
blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
break;
case FILLRECT_CHECKER: {
@@ -838,8 +838,8 @@ Dimension GetStringBoundingBox(const char *str)
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
{
FontSize size = FS_NORMAL;
assert(colour & IS_PALETTE_COLOR);
colour &= ~IS_PALETTE_COLOR;
assert(colour & IS_PALETTE_COLOUR);
colour &= ~IS_PALETTE_COLOUR;
int w = GetCharacterWidth(size, c);
_string_colourremap[1] = _string_colourmap[_use_palette][colour].text;
@@ -908,8 +908,8 @@ static int ReallyDoDrawString(const char *string, int x, int y, TextColour colou
if (colour != TC_INVALID) { // the invalid colour flag test should not really occur. But better be safe
switch_colour:;
if (colour & IS_PALETTE_COLOR) {
_string_colourremap[1] = colour & ~IS_PALETTE_COLOR;
if (colour & IS_PALETTE_COLOUR) {
_string_colourremap[1] = colour & ~IS_PALETTE_COLOUR;
_string_colourremap[2] = (_use_palette == PAL_DOS) ? 1 : 215;
} else {
_string_colourremap[1] = _string_colourmap[_use_palette][colour].text;
@@ -1111,8 +1111,8 @@ void DoPaletteAnimations()
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
const Colour *s;
const ExtraPaletteValues *ev = &_extra_palette_values;
/* Amount of colors to be rotated.
* A few more for the DOS palette, because the water colors are
/* Amount of colours to be rotated.
* A few more for the DOS palette, because the water colours are
* 245-254 for DOS and 217-226 for Windows. */
const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
Colour old_val[PALETTE_ANIM_SIZE_DOS];