(svn r15428) -Codechange: consistently use colour instead of having both color and colour.

This commit is contained in:
rubidium
2009-02-09 02:57:15 +00:00
parent c7f3daacbf
commit 89e1afdaa0
102 changed files with 862 additions and 862 deletions

View File

@@ -101,19 +101,19 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile);
uint32 GetNearbyTileInformation(TileIndex tile);
/**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR to a palette entry of a sprite layout entry
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
* @Note for ground sprites use #GroundSpritePaletteTransform
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette.
*
* @param image The sprite to draw
* @param pal The palette from the sprite layout
* @param default_pal The default recolour sprite to use (typically company color resp. random industry/house color)
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOR)) {
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
} else {
return PAL_NONE;
@@ -121,18 +121,18 @@ static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal
}
/**
* Applies PALETTE_MODIFIER_COLOR to a palette entry of a ground sprite
* Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette.
*
* @param image The sprite to draw
* @param pal The palette from the sprite layout
* @param default_pal The default recolour sprite to use (typically company color resp. random industry/house color)
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_COLOR)) {
if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
} else {
return PAL_NONE;