(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -101,19 +101,19 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile);
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uint32 GetNearbyTileInformation(TileIndex tile);
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/**
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* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR to a palette entry of a sprite layout entry
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* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
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* @Note for ground sprites use #GroundSpritePaletteTransform
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* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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* when to use the default palette.
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*
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* @param image The sprite to draw
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* @param pal The palette from the sprite layout
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* @param default_pal The default recolour sprite to use (typically company color resp. random industry/house color)
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* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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* @return The palette to use
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*/
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static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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{
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if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOR)) {
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if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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return (pal != 0 ? pal : default_pal);
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} else {
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return PAL_NONE;
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@@ -121,18 +121,18 @@ static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal
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}
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/**
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* Applies PALETTE_MODIFIER_COLOR to a palette entry of a ground sprite
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* Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
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* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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* when to use the default palette.
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*
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* @param image The sprite to draw
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* @param pal The palette from the sprite layout
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* @param default_pal The default recolour sprite to use (typically company color resp. random industry/house color)
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* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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* @return The palette to use
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*/
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static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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{
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if (HasBit(image, PALETTE_MODIFIER_COLOR)) {
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if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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return (pal != 0 ? pal : default_pal);
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} else {
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return PAL_NONE;
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