(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -163,7 +163,7 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
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res->grffile = (its != NULL ? its->grf_prop.grffile : NULL);
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}
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static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_color, byte stage, IndustryGfx gfx)
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static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
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{
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const DrawTileSprites *dts = group->g.layout.dts;
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const DrawTileSeqStruct *dtss;
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@@ -179,7 +179,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group,
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if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
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DrawWaterClassGround(ti);
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} else {
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOR(rnd_color)));
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
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}
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}
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@@ -194,7 +194,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group,
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if (IS_CUSTOM_SPRITE(image)) image += stage;
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pal = SpriteLayoutPaletteTransform(image, pal, GENERAL_SPRITE_COLOR(rnd_color));
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pal = SpriteLayoutPaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour));
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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@@ -252,7 +252,7 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
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/* Limit the building stage to the number of stages supplied. */
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byte stage = GetIndustryConstructionStage(ti->tile);
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stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
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IndustryDrawTileLayout(ti, group, i->random_color, stage, gfx);
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IndustryDrawTileLayout(ti, group, i->random_colour, stage, gfx);
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return true;
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}
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}
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