(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -41,7 +41,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
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int num = FioReadWord();
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byte type = FioReadByte();
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/* Type 0xFF indicates either a colormap or some other non-sprite info; we do not handle them here */
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
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if (type == 0xFF) return false;
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sprite->height = FioReadByte();
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