Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/network/core/game_info.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_internal.h
#	src/network/network_udp.cpp
This commit is contained in:
Jonathan G Rennison
2021-09-17 23:04:54 +01:00
26 changed files with 696 additions and 476 deletions

View File

@@ -27,6 +27,8 @@ static const char* _packet_game_type_names[] {
"SERVER_ERROR",
"CLIENT_COMPANY_INFO",
"SERVER_COMPANY_INFO",
"CLIENT_GAME_INFO",
"SERVER_GAME_INFO",
"SERVER_CHECK_NEWGRFS",
"CLIENT_NEWGRFS_CHECKED",
"SERVER_NEED_GAME_PASSWORD",
@@ -135,6 +137,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p);
case PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p);
case PACKET_CLIENT_GAME_INFO: return this->Receive_CLIENT_GAME_INFO(p);
case PACKET_SERVER_GAME_INFO: return this->Receive_SERVER_GAME_INFO(p);
case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p);
case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p);
case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p);
@@ -225,6 +229,8 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }