Merge branch 'master' into jgrpp-beta
# Conflicts: # src/network/core/game_info.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_internal.h # src/network/network_udp.cpp
This commit is contained in:
@@ -13,13 +13,10 @@
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#include "../../date_func.h"
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#include "../../debug.h"
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#include "../../core/random_func.hpp"
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#include "../../fios.h"
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#include "udp.h"
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#include "../../safeguards.h"
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extern const uint8 _out_of_band_grf_md5[16];
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/**
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* Create an UDP socket but don't listen yet.
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* @param bind the addresses to bind to.
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@@ -186,258 +183,6 @@ void NetworkUDPSocketHandler::ReceivePackets()
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}
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}
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/**
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* Serializes the NetworkGameInfo struct to the packet
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* @param p the packet to write the data to
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* @param info the NetworkGameInfo struct to serialize
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*/
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void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
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/*
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* Please observe the order.
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* The parts must be read in the same order as they are sent!
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*/
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/* Update the documentation in udp.h on changes
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* to the NetworkGameInfo wire-protocol! */
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/* NETWORK_GAME_INFO_VERSION = 4 */
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{
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/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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* the GRFs that are needed, i.e. the ones that the server has
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* selected in the NewGRF GUI and not the ones that are used due
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* to the fact that they are in [newgrf-static] in openttd.cfg */
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const GRFConfig *c;
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uint count = 0;
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/* Count number of GRFs to send information about */
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) count++;
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}
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p->Send_uint8(std::min<uint>(count, NETWORK_MAX_GRF_COUNT)); // Send number of GRFs
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/* Send actual GRF Identifications */
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uint index = 0;
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) {
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if (index == NETWORK_MAX_GRF_COUNT - 1 && count > NETWORK_MAX_GRF_COUNT) {
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/* Send fake GRF ID */
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p->Send_uint32(0x56D2B000);
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p->Send_binary((const char*) _out_of_band_grf_md5, 16);
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} else if (index >= NETWORK_MAX_GRF_COUNT) {
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break;
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} else {
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this->SendGRFIdentifier(p, &c->ident);
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}
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index++;
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}
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}
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}
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/* NETWORK_GAME_INFO_VERSION = 3 */
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p->Send_uint32(info->game_date);
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p->Send_uint32(info->start_date);
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/* NETWORK_GAME_INFO_VERSION = 2 */
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p->Send_uint8 (info->companies_max);
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p->Send_uint8 (info->companies_on);
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p->Send_uint8 (info->spectators_max);
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/* NETWORK_GAME_INFO_VERSION = 1 */
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p->Send_string(info->server_name);
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p->Send_string(info->short_server_revision);
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p->Send_uint8 (0); // Used to be server-lang.
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p->Send_bool (info->use_password);
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p->Send_uint8 (info->clients_max);
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p->Send_uint8 (info->clients_on);
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p->Send_uint8 (info->spectators_on);
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p->Send_string(""); // Used to be map-name.
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p->Send_uint16(info->map_width);
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p->Send_uint16(info->map_height);
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p->Send_uint8 (info->map_set);
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p->Send_bool (info->dedicated);
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}
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/**
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* Serializes the NetworkGameInfo struct to the packet
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* @param p the packet to write the data to
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* @param info the NetworkGameInfo struct to serialize
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*/
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void NetworkUDPSocketHandler::SendNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version)
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{
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p->Send_uint8(0); // version num
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p->Send_uint32(info->game_date);
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p->Send_uint32(info->start_date);
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p->Send_uint8 (info->companies_max);
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p->Send_uint8 (info->companies_on);
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p->Send_uint8 (info->spectators_max);
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p->Send_string(info->server_name);
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p->Send_string(info->server_revision);
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p->Send_uint8 (0); // Used to be server-lang.
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p->Send_bool (info->use_password);
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p->Send_uint8 (info->clients_max);
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p->Send_uint8 (info->clients_on);
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p->Send_uint8 (info->spectators_on);
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p->Send_string(""); // Used to be map-name.
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p->Send_uint32(info->map_width);
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p->Send_uint32(info->map_height);
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p->Send_uint8 (info->map_set);
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p->Send_bool (info->dedicated);
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{
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/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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* the GRFs that are needed, i.e. the ones that the server has
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* selected in the NewGRF GUI and not the ones that are used due
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* to the fact that they are in [newgrf-static] in openttd.cfg */
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const GRFConfig *c;
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uint count = 0;
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/* Count number of GRFs to send information about */
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) count++;
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}
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p->Send_uint32(count); // Send number of GRFs
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/* Send actual GRF Identifications */
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) {
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this->SendGRFIdentifier(p, &c->ident);
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}
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}
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}
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}
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/**
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* Deserializes the NetworkGameInfo struct from the packet
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* @param p the packet to read the data from
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* @param info the NetworkGameInfo to deserialize into
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*/
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void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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{
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static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
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info->game_info_version = p->Recv_uint8();
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/*
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* Please observe the order.
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* The parts must be read in the same order as they are sent!
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*/
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/* Update the documentation in udp.h on changes
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* to the NetworkGameInfo wire-protocol! */
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switch (info->game_info_version) {
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case 4: {
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GRFConfig **dst = &info->grfconfig;
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uint i;
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uint num_grfs = p->Recv_uint8();
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/* Broken/bad data. It cannot have that many NewGRFs. */
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if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
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for (i = 0; i < num_grfs; i++) {
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GRFConfig *c = new GRFConfig();
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this->ReceiveGRFIdentifier(p, &c->ident);
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this->HandleIncomingNetworkGameInfoGRFConfig(c);
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/* Append GRFConfig to the list */
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*dst = c;
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dst = &c->next;
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}
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FALLTHROUGH;
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}
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case 3:
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info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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FALLTHROUGH;
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case 2:
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info->companies_max = p->Recv_uint8 ();
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info->companies_on = p->Recv_uint8 ();
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info->spectators_max = p->Recv_uint8 ();
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FALLTHROUGH;
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case 1:
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p->Recv_string(info->server_name, sizeof(info->server_name));
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p->Recv_string(info->server_revision, sizeof(info->server_revision));
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p->Recv_uint8 (); // Used to contain server-lang.
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info->use_password = p->Recv_bool ();
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info->clients_max = p->Recv_uint8 ();
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info->clients_on = p->Recv_uint8 ();
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info->spectators_on = p->Recv_uint8 ();
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if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
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info->map_width = p->Recv_uint16();
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info->map_height = p->Recv_uint16();
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info->map_set = p->Recv_uint8 ();
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info->dedicated = p->Recv_bool ();
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if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
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}
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}
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/**
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* Deserializes the NetworkGameInfo struct from the packet
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* @param p the packet to read the data from
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* @param info the NetworkGameInfo to deserialize into
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*/
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void NetworkUDPSocketHandler::ReceiveNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
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{
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static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
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const uint8 version = p->Recv_uint8();
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if (version > 0) return; // Unknown version
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info->game_info_version = 255;
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info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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info->companies_max = p->Recv_uint8 ();
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info->companies_on = p->Recv_uint8 ();
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info->spectators_max = p->Recv_uint8 ();
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p->Recv_string(info->server_name, sizeof(info->server_name));
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p->Recv_string(info->server_revision, sizeof(info->server_revision));
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p->Recv_uint8 (); // Used to contain server-lang.
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info->use_password = p->Recv_bool ();
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info->clients_max = p->Recv_uint8 ();
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info->clients_on = p->Recv_uint8 ();
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info->spectators_on = p->Recv_uint8 ();
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while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
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info->map_width = p->Recv_uint32();
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info->map_height = p->Recv_uint32();
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info->map_set = p->Recv_uint8 ();
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info->dedicated = p->Recv_bool ();
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{
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GRFConfig **dst = &info->grfconfig;
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uint i;
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uint num_grfs = p->Recv_uint32();
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/* Broken/bad data. It cannot have that many NewGRFs. */
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if (num_grfs > MAX_NON_STATIC_GRF_COUNT) return;
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for (i = 0; i < num_grfs; i++) {
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GRFConfig *c = new GRFConfig();
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this->ReceiveGRFIdentifier(p, &c->ident);
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this->HandleIncomingNetworkGameInfoGRFConfig(c);
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/* Append GRFConfig to the list */
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*dst = c;
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dst = &c->next;
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}
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}
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if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
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}
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/**
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* Handle an incoming packets by sending it to the correct function.
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* @param p the received packet
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