Merge branch 'master' into jgrpp-beta
# Conflicts: # src/network/core/game_info.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_internal.h # src/network/network_udp.cpp
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@@ -23,10 +23,11 @@
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#include "../gfx_func.h"
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#include "../error.h"
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#include "../rev.h"
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#include "../fios.h"
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#include "core/game_info.h"
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#include "network.h"
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#include "network_base.h"
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#include "network_client.h"
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#include "network_gamelist.h"
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#include "../core/backup_type.hpp"
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#include "../thread.h"
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#include "../crashlog.h"
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@@ -404,15 +405,18 @@ static_assert(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
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* DEF_CLIENT_SEND_COMMAND has no parameters
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************/
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/** Query the server for company information. */
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
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/**
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* Query the server for server information.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendInformationQuery()
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{
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my_client->status = STATUS_COMPANY_INFO;
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_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO, SHRT_MAX);
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my_client->SendPacket(p);
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my_client->SendPacket(new Packet(PACKET_CLIENT_GAME_INFO));
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my_client->SendPacket(new Packet(PACKET_CLIENT_COMPANY_INFO));
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -686,6 +690,28 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
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return NETWORK_RECV_STATUS_SERVER_BANNED;
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}
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p)
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{
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if (this->status != STATUS_COMPANY_INFO && this->status != STATUS_INACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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NetworkGameList *item = GetLobbyGameInfo();
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/* Clear any existing GRFConfig chain. */
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ClearGRFConfigList(&item->info.grfconfig);
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/* Retrieve the NetworkGameInfo from the packet. */
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DeserializeNetworkGameInfo(p, &item->info);
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/* Check for compatability with the client. */
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CheckGameCompatibility(item->info);
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/* Ensure we consider the server online. */
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item->online = true;
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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/* We will receive company info next, so keep connection open. */
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if (this->status == STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_OKAY;
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p)
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{
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if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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@@ -847,7 +873,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(P
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/* Check all GRFs */
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for (; grf_count > 0; grf_count--) {
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GRFIdentifier c;
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this->ReceiveGRFIdentifier(p, &c);
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DeserializeGRFIdentifier(p, &c);
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/* Check whether we know this GRF */
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const GRFConfig *f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
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