Merge branch 'master' into jgrpp-beta
# Conflicts: # src/network/core/game_info.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_internal.h # src/network/network_udp.cpp
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "../stdafx.h"
|
||||
#include "../strings_func.h"
|
||||
#include "../date_func.h"
|
||||
#include "core/game_info.h"
|
||||
#include "network_admin.h"
|
||||
#include "network_server.h"
|
||||
#include "network_udp.h"
|
||||
@@ -356,6 +357,20 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
/** Send the client information about the server. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
|
||||
{
|
||||
NetworkGameInfo ngi;
|
||||
FillNetworkGameInfo(ngi);
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_GAME_INFO, SHRT_MAX);
|
||||
SerializeNetworkGameInfo(p, &ngi);
|
||||
|
||||
this->SendPacket(p);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
/** Send the client information about the companies. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
{
|
||||
@@ -495,7 +510,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
|
||||
|
||||
p->Send_uint32 (grf_count);
|
||||
for (c = _grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
|
||||
if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
|
||||
}
|
||||
|
||||
this->SendPacket(p);
|
||||
@@ -864,6 +879,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSettingsAccessUpdate(bool
|
||||
* DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
|
||||
************/
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p)
|
||||
{
|
||||
return this->SendGameInfo();
|
||||
}
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p)
|
||||
{
|
||||
return this->SendCompanyInfo();
|
||||
|
||||
Reference in New Issue
Block a user