(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
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@@ -411,12 +411,6 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *HouseResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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/* Houses do not have 'real' groups */
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return NULL;
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}
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
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bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
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{
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