(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
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@@ -48,11 +48,9 @@ struct IndustriesResolverObject : public ResolverObject {
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if (tsr != NULL) return tsr;
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/* FALL-THROUGH */
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}
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default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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};
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/** When should the industry(tile) be triggered for random bits? */
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