Fix: [Network] rework when to close connections and inform Game Coordinator if needed
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committed by
Patric Stout

parent
f1dfc2f482
commit
8a36134003
@@ -86,7 +86,7 @@ public:
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void Connect();
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void CloseToken(const std::string &token);
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void CloseAllTokens();
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void CloseAllConnections();
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void CloseStunHandler(const std::string &token, uint8 family = AF_UNSPEC);
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void Register();
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